Weight Loss with Wii Fitness Games and Nutrisystem

Getting fit with Wii Fitness Games and a Nutrisystem Diet Plan

Review of The Hip Hop Dance Experience for Wii 18.02.13

At first glance, The Hip Hop Dance Experience seems to be another in a series of “Hey! Let’s squeeze yet more money out of people who like Just Dance” games from Ubisoft.

Usually when there’s a successful video game franchise, you’ll see a bunch of copycat games pop up to try to capitalize on the success. The interesting thing in the case of Just Dance is that most of the “copycat” games were produced by Ubisoft, the publisher of Just Dance, themselves. We’re reviewed most of these games on this blog, from Just Dance: Summer Party to Dance on Broadway to ABBA: You Can Dance to the Black Eyed Pea Experience.

What was annoying about most of these specialized games is that the gameplay itself was in most cases identical to Just Dance; in fact these games often contained much less functionality than what you’d find in the main Just Dance games. The Michael Jackson Experience was probably the best of these games, as it at least contained some original videos from choreographers who worked with Michael Jackson himself. But for the most part, aside from some unique graphics and dance moves (both of which could have been replicated in $5 downloadable content), these games were just thinly veiled attempts to get people to shell out another $40-50 to buy a few set of songs, rather than making those songs available via downloadable content. Ubisoft hit rock bottom when they decided to re-release a number of songs from Just Dance and Just Dance 2 in a full-priced new titled called “Just Dance Greatest Hits”.

So I picked up Hip Hop Dance Experience with some pretty low expectations. But I’m happy to report that this is not just a Just Dance clone, but stands on its own as a very good game that fans of hip hop music will enjoy, and which aspiring hip hop dancers can actually learn some authentic moves from.

The soundtrack right away tells you that this isn’t a typical Just Dance game. The songs feature the hottest artists from the hip hop, dance, and R&B scene, all by the original artists. Some of the songs are even pretty new and fresh off the charts.

Each song is identified in a menu by the song title, artist, and difficulty rating out of 5. Here’s a full song list:

  • 1 Thing – Amerie – 1/5
  • Airplanes – B.o.B. feat. Hayley Williams – 3/5
  • Creep – LTC – 2/5
  • Danger (Been So Long) – Mystikal ft. Nivea – 4/5
  • Day ‘N Night – Kid Cudi – 1/5
  • Down – Jay Sean ft. Lil Wayne – 5/5
  • Drop Like It’s Hot – Snoop Dog ft. Pharrell – 2/5
  • Funkdafied – Da Brat – 1/5
  • Hard – Rihanna ft. Jeezy – 1/5
  • Hip Hop Hooray – Naughty By Nature – 4/5
  • How in Herre – Nelly – 3/5
  • If It Isn’t Love – New Edition – 3/5
  • Ignition – R. Kelly – 3/5
  • International Live – Pitbull ft. Chris Brown – 2/5
  • Lean Back – Terror Squad ft. Fat Joe Remy – 2/5
  • Lollipop – Lil Wayne ft. Static – 4/5
  • Look At Me Now – Chris Brown ft. Lil Wayne & Busta Rhymes – 3/5
  • Moment 4 Life – Nikki Minaj – 3/5
  • One Two Step (ft. Missy Elliot) – Ciara – 3/5
  • Over – Drake – 3/5
  • Replay – Iyaz – 4/5
  • Return of the Mack – Mark Morrison – 3/5
  • Run It – Chris Brown – 2/5
  • Say Aah – Trey Songz ft. Fabolous – 2/5
  • Sexy and I Know It – LMFAO – 4/5
  • She Wants to Move – N*E*R*D – 3/5
  • So Good – B.o.B. – 1/5
  • Vivrant Thing – Q-Tip – 3/5
  • Wild ONes – Flo Rida ft. Sia – 4/5
  • You’re a Jerk – New Boyz – 5/5

The main menu options are:

1) Dance Party – Just like Just Dance, this is where you just dive into the songs and start dancing. One to four players can participate. Just as with Just Dance, you copy the moves of an on-screen dancer, but unlike Just Dance you can see both a dancer facing you and a dancer with his or her back to you. It turns out that watching the dancer facing you (like you’re in a mirror) is still the better choice to follow, but for certain moves, it’s definitely helpful to watch the dancer with his or her back to you to see the full range of motion for some of the more complicated moves.

This leads me to one of the first things I noticed about this game: while in Just Dance the dance moves are “authentic”, they tend to be on the more fun and frivolous side so whole families can play together. With this game, the target audience is decidedly more niche (if you can name a song from 70% or more of the artists named above, the game was made for you). So the moves are a lot more intricate, similar to what you might see in a dance club or on a music video. Each song has a unique set of dance moves that are specific to the song (the game even gives names to distinct dance moves) and similar to what you’ll see in the music videos or live performances of the song.

As with Just Dance, you’ll get feedback of whether you’re doing the steps right; if you do it wrong you’ll see “Busted” flash on the screen. Do it right, you’ll see “Nice” and “Cool”, and hit the move spot-on and you’ll get “Hype”, along with a buzzing of your Wii remote.

Motion detection is very accurate; the game uses the MotionPlus feature of your newer Wii remote (or a MotionPlus attachment on an older Wii remote) to get a pretty precise read of your hand position, angle, and motion.

Now don’t get me wrong; this is hardly the kind of precision you’d get on an Xbox; the game at the end of the day only reads your hand gestures. There were plenty of times where I knew I wasn’t hitting the gestures, but I’d still get a “Nice”. And conversely, there were times I was sure I was hitting the moves right, but got a “Busted”. Having said that, the more I practiced the moves with my full body, the higher my score got.

As you can see, songs have a “break period” built in for you to rest (or freestyle, if you have the energy).

Graphics are pretty good. You see the dancers in the foreground along with one of several pretty detailed venues, more of which you unlock throughout the game. The original artist’s video plays in the background.

I like that players can jump in any time by grabbing a Wii remote and pressing the “A” button. All players dance to the same steps–there’s no individual choreography as in other games.

2) Dance Battle – The game’s description of this mode says, “In this multiplayer mode, 2 or more players perform dance moves to boost their own scores while attempting to take away points from others. The player with the most points wins.”

Here’s a video of me playing the dance battle with the wife, playing through Replay, International Love, and Wild Ones. We weren’t exactly sure how to “take away points from the other”, but I’m guessing it means that if you hit a move and your opponent misses, the points go from his or hers to you. In any case, it was a lot of fun to compete head-on, and it was nice that unlike on the Xbox, you can put a little separation between the two of you so you’re not bumping into each other or smacking each other in the head.

Overall, playing with someone is a lot more fun than playing alone; it’s interesting how competition can motivate you to play more and play harder.

3) Dance Marathon – The game’s description of this mode is: “Dance as long as you can! Your moves will earn a “thumbs up” or “thumbs down” depending on how well you do. If you get 4 “thumbs down” ratings it’s Game Over. Opening the PAUSED screen ends the routine.”

This is one of those “survival” modes that’s perhaps a little better on paper than it is in real life. I tried Dance Marathon to Amerie’s “1 Thing” and immediately got booted off the stage. But after playing a string of other songs, I’d collected over 75 “thumbs ups” and would have kept going if I hadn’t stopped. Despite their instructions, it’s a bit awkward figuring out how to exit this mode too; they could have used some help from some user interface experts.

At the end of your marathon it’ll tell you how many dances you got thumbs-ups to and how many Kilocalories you burned.

This wasn’t the most compelling part of the game for me, as it looked like it would just go on forever. But if you’re just looking to get exercise, it’s probably the closest thing to a “Just Sweat mode, as collecting “thumbs ups” is great motivation to keep going.

4) Power Skooling – This is one of the better dance tutorials I’ve seen in dance games. It lets you choose any of the songs and watch individual dance steps within any of them. There are literally hundreds of them, and it’s a great education for those who want to learn real hip-hop steps that they can use not just for this game but to show off in a club or party. Here are a couple steps from “International Love” that I learned which helped me when I played the song in both Dance Battle and Dance Marathon modes.

5) Options lets you adjust latency; if you find that you’re making all the right moves but consistently not getting credit for it, it’s possible that your TV is taking too long to render the image on the screen. You’ll be able to perform a simple exercise of adjusting your latency by watching a vertical line zipping across your screen and pressing the “A” button when it reaches the center; once this is one the Wii will compensate for any delays your TV is encountering.

Overall, granted while coming in with lowered expectations, I was pretty impressed with The Hip Hop Experience. This didn’t seem like just another clone of a dance game, but one that was designed from the ground up with its target audience in mind. Its focus on real hip-hop dance moves, a solid soundtrack with original artists, good multi-player capability, and excellent tutorial feature makes it a great buy for anyone who wants to learn more hip-hop moves, enjoys this music, and would like to have some “cool” workouts. 4.5 of 5 stars.

Review of Nickelodeon Dance 2 for Wii 03.02.13

A year ago I reviewed the original Nickelodeon Dance for the Wii. Well, a year later, Dora and all her friends from Nickelodeon are back with Nickelodeon Dance 2.

As with last year’s review, I’m going to try to review this game through the eyes of its intended audience: toddlers and young children who are in the target audience of Dora and her friends at Nickelodeon and who watch them on TV every day. And for those kids, this game is a really good one. For the rest of us, I’d stick with games like Wii Fit or Just Dance.

When you start the game you’ll hear some catchy music and see a startup screen with Dora, Diego, Molly from the Bubble Gumpies, and Bot, Milli and Geo from Team Umizoomi. If you don’t press anything, Dora will nag you by saying “if you want to play, just press the “A” button on your Wii remote over…and over…and over again every three seconds until you comply.

Strangely, you don’t see a cursor on the screen so you have to use your plus control pad to make choices. This probably eliminates some frustration for younger players who can’t point and click as easily as older kids, but I can also see a lot of kids who are used to every other Wii game in the world waving their remotes looking for a cursor.

Your options are Quick Play, Dance, Workout, Freeze, Achievements, and Options. If you don’t press a selection, Dora will chime in and explain what it is, and then begin nagging you to press a button every three seconds again. I’ve listed each of the choices below, as well as Dora’s explanation of what they are.

Quick Play. “Choose this to play a random dance or workout song”. Dora’s not exactly right here. When you select this option, it’ll randomly put you in a sub-menu under the “Dance” or the “Workout” menu, where you still have to scroll through it and select a song.

Dance. “This lets you choose dance songs to play”.

There are three sub-menus under the Dance menu that correspond to different difficult levels: Starting Steps, Smooth Moves, and Fancy Footwork. Next to each song, you’ll also see icons that correspond to the intensity level of the song (there’s an icon of something walking, running, and sprinting). Certain songs are locked, and you need to earn a certain number of stars to unlock them.

Here are the songs under each.

Starting Steps Songs:

Bubble Guppies Theme Song – Bubble Guppies (2)
Butterfly Dance – Team Umizoomi (1)
Get Up and Go Go – The Fresh Beat Band (2)
Team Umizoomi Theme Song – Team Umizoomi (3)
Tonight Is a Holiday – Bubble Guppies (2)
The Travel Song – Dora the Explorer (1)
Mary Had a Little Lamb – Dora the Explorer (1)
Shapes All Over the Place – Team Umizoomi (2)

Smooth Moves Songs:

At the Zoo – Bubble Guppies (3)
Freeze Dance – The Fresh Beat Band (2)
Here Comes Santa Claus – Dora the Explorer (2)
Hurry Home – The Backyardigans (2)
Just Like a Rockstar – The Fresh Beat Band (3)
Once Upon a Time – Bubble Guppies (2)
We Totally Rock – Bubble Guppies (2)

Fancy Footwork Songs:

Anything to Help My Friends – Team Umizoomi (2)
I Wanna Be a Cowgirl – Bubble Guppies (3)
La Bamba – Dora The Explorer (2)
The Piranha Song – Go, Diego, Go (3)
Stomp the House – The Fresh Beat Band (2)
Tweedily Dee – The Backyardigans (3)
Questing, Questing – The Backyardigans (2)
Reach for the Sky – The Fresh Beat Band (3)

Gameplay is pretty much identical to Just Dance and all the other copycat games that have come since it: your child holds the Wii remote in his or her right hand and mirrors the moves of the character on screen dancing. Icons will scroll across the bottom of the screen, which most will ignore.

Scoring is much, much more lenient than with more grown-up games–there are no numerical scores, and the goal is to fill up three stars. This is great for kids  2-6 years old who may be frustrated by more difficult adult-oriented games on the Wii and even worse, the Kinect. There are plenty of accomplishments to be collected.

Many of the songs will be familiar to those kids whose eyes are glued to Nick Jr. every day. The “dance” portion of the game actually does introduce kids to real choreographed dance moves, albeit much simplified. Dora will even shout out what dance move is being done.

Workout. This will take you to the workout dance songs. These songs are

Workout Songs:
Bananas – The Fresh Beat Band (1)
Go, Go, Go – The Backyardigans (3)
Good Times – The Fresh Beat Band (3)
Sing-Along Party Mix – Dora the Explorer (3)
The Band Plays On – Bubble Guppies (1)
Twinkle Twinkle Little Star – Dora the Explorer (2)

The workout portion of the game really does focus on more aerobics-type moves rather than dance moves, and the highest difficulty songs really will get your kids to exercise and work up a sweat.

In a funny way, I actually think the way that Nickelodeon makes a very clear delineation between dance moves and aerobic exercise moves is better than even how Just Dance does it.

Freeze. “Choose this to play dance songs where you have to freeze at different times during the song”. This is a bit of a fun new feature that lets two players compete against each other.

When you choose this, you see the same menu of all the songs above. When you play the song, gameplay is also the same as usual, except at random times in the song the narrator will shout at you to “FREEZE”, at which time you have to freeze in your tracks. It’s fun for kids to compete against parents or against their siblings and have fun as they see who can freeze the best. With scoring as lenient as it is, chances are both players will end up in a tie, which perhaps is the best outcome.

Overall, I was impressed with Nickeolodeon Dance 2 as a way for toddlers and young children to get some good exercise, especially on rainy or cold days when it’s hard to go outside. Parents will appreciate the wholesomeness of the songs and the dance moves, while children will appreciate that the game was made easier for them, and that they’ll have a game of their own they can play without feeling left out or frustrated. I highly recommend it for any parent of young kids, especially those who are fans of Nickelodeon.

 

A Tale of Two Gangnam Styles: Just Dance 4 vs. Dance Central 3 15.01.13

Gangnam Style by Korean rapper PSY is a, by all accounts, a phenomenon. On YouTube, as of this writing the official music video has 1 billion, one hundred ninety three million, three hundred forty thousand, four hundred and ninety-four view. And counting. The video is approaching 7 million “likes”. The video is so popular that even YouTube designed a special icon just for this song.

dancing-psy

My friend Jack (who’s always on top of these things) actually tipped me off to this song when it still had only a couple hundred thousand views on YouTube. I rewarded him a few months later by making him, as my best man, walk into our wedding reception to the music. By then, the whole crowd recognized the song and were clapping along.

On my recent honeymoon to Taiwan, I met my wife’s uncles, aunts, cousins, nephews, and nieces for the first time. She had a 8 year old cousin who didn’t speak English, and my Chinese is really bad. But the second he started doing the Gangnam Style “horsey” dance, I joined in and we bonded instantly.

Similarly, the other night we were at a friend’s house for a dinner party. Their 3 year old daughter started jumping up and down when they played the song. It’s a song that seems to know no boundaries.

Unlike previous one-hit wonders like the Macarena and Who Let the Dogs Out, for some reason Gangnam Style has captured the imagination of the world. Chalk it up to a catchy tune, an easy-to-learn dance, the power of social media, and a song (and performer) that manages to be so ridiculous that it’s somehow cool. No less than British Prime Minister David Cameron and President Barack Obama have admitted to dancing to it. And UN Secretary-General Ban Ki-Moon even called it a “force for world peace”.

No, I don’t pretend to understand the phenomenon :)

PSY himself probably knows that he is never, ever going to top this, so he’s doing the right thing and cashing in while he can. He’s done live performances on every continent, and even danced with MC Hammer (speaking of one-hit wonders) on New Year’s Eve.

I also noticed that Gangnam Style is available as downloadable content for Dance Central 3 (on the Xbox) and Just Dance 4 (on all platforms, but I ended up buying it for the Wii/Wii U version). The Dance Central 3 DLC costs 240 Microsoft Points (about $5) while the Wii download costs 300 Wii Points (about $3.00). Walmart is an excellent place to stock up on points if you don’t have them. They sell a 2000 Wii Points Card for only $19.96, as well as a 1600 Point Xbox LIVE code for $19.96.

As someone who’s played all the dance games known to man over the years, a lot of people ask me which is the best dance game franchise: Dance Central or Just Dance. If you read the marketing material for each, you’ll see that both of them try to take the prize. Microsoft touts the fact that they’re the most popular dance game for the Xbox, while Ubisoft rightfully points out that if you add up all the games from the entire Just Dance franchise, not only do you have the world’s most popular dance game, but one of the most popular game franchises in history.

So which do I think is “better”? Rather than answering the question right away, here’s a video of Gangnam Style for Dance Central 3 (on Medium difficulty) vs. on Just Dance 4.

In many ways, comparing Gangnam Style on both games and platforms really highlights the differences between them.

In Dance Central 3, notice how there’s a lot more full body movement and the choreography is more “professional”, to the point where you can take it onto a dance floor. For sheer exercise, this one is pretty hard to beat. I was panting and my heartbeat was elevated just after one dance. And unlike on the Wii or the PS3, you can’t really “cheat”, as the Kinect is detecting your whole body’s movements. Another advantage of the Dance Central 3 version is that you have four choices of difficulty levels, from beginner to expert, and each level of choreography is unique and stands on its own.

In Just Dance 4, notice how the choreography focuses less on elaborate dance steps and more on just silliness and fun. This makes Just Dance 4 the better game to play if you have dancers of all levels, from kids to adults. Even better, with the Wii you can dance with up to four players at the same time, and you can spread apart without hitting each other (something that’s harder to do on the Kinect).

In the case of this song, both dance games were “true” to the silly style of PSY’s music video. Either one will let you practice the signature moves that 1.2 billion people have watched, although again the edge seems to go to Dance Central 3 in terms of being more “true” to the artist’s style.

And so the burning question: which game is better: Dance Central 3 or Just Dance 4? In many ways, I found that my experiences just reinforced what I wrote back in 2011 about Dance Central 2 vs. Just Dance 3 (and I’ll weasel out of an answer the same way today that I did then). Microsoft takes the prize of the best motion control, while Just Dance 4 continues to be the most fun. So if your goal is to learn how to dance, Dance Central 3 is the way to go, while if your goal is to have a party game that everyone in the room can step up and participate in instantly, Just Dance 4 can’t be beat. Both will give you a decent workout if you put all your whole energy into dancing.

Long story short, you really can’t go wrong with either. So it really comes down to what style you feel most comfortable with. As for me, I like to take both off the shelf from time to time. What do you think?

Review of Just Dance 4 for Wii 29.12.12

A few weeks ago I published my review of Just Dance 4 for the Wii U. As I know a lot of folks out there still are using the Wii as their main console (or have purchased a Wii U and are using their old Wii in their home gym exclusively for working out), I figured I’d spend a few minutes to talk about Just Dance for the Wii.

Just Dance 4 for the Wii is for all intents and purposes the same as its Wii U counterpart, with its simple opening menu with two options (Just Dance and Just Sweat), the same ability to create Dancer Cards, virtually the same song list, and the same fun 1-4 person choreography. You’ll also be able to unlock Battle Mode which is a fun two-player game putting you against another player (all 5 battles must be unlocked).

It also has the same “Dance Quests” under each song, and the same system of unlocking new features using Mojo Points. The only thing missing are a few Wii U exclusive songs, as well as some Wii U features like “Puppet Master Mode”.

Just Sweat Mode is also set up exactly the same on both systems. You start out with four sessions (Aerobics in Space, Sweat Around the World, Electro Body Combat, or Cheerleaders Boot Camp) representing 80′s Pop, World Music, Electro Music, or Punk Rock genres and Dynamic Fitness, Latin Dance, Cardio Fighting, or Extreme Training styles. You’ll also be able to unlock one more (Swinging 60s Workout) as you advance.

These aren’t just the standard choreographed songs set to music, but specially designed workouts with moves that exercise specific parts of your body and have proper warm-up and cool-down routines. Here’s a video of “Sweat Around the World” workout that features Latin dances; not surprisingly, there’s a very Zumba-esqure feel with a lot of the dancing.

Assuming you really perform the workouts to the best of your ability for a sustained period of time (at least 30 minutes a day), they are intense cardio workouts that rival or surpass the best “pure workout titles” on the Wii (and in fact have such a good balance of fun, replay value, and exercise that it still ranks #1 on our list of Best Wii Fitness Games).

Just Dance, Just Dance 2, and Just Dance 3 for the Wii were already excellent titles, but as I did with the Wii U version of the game I wholeheartedly give this one 5 of 5 stars. There are a lot of things that will make you want to take Just Dance 4 off the shelf and play it again and again, whether it’s collecting Mojo Points to unlock new game features (some songs will flash an icon telling you you can double-Mojo points), hitting a fitness goal, or mastering a particular routine with a friend.

While the Wii U features certainly do add some fun and frivolity when playing in groups, they are certainly not central to the gameplay. The meat of the game is still intact in the Wii version, and it’s still a worthwhile buy if you don’t have immediate plans to purchase a Wii U. I was a little disappointed to find that the stats I had earned while playing the Wii U version were not reflected when I played the Wii version, meaning that if you do get the Wii U version eventually, you’ll have to unlock all the bonus features from scratch.

Something else Just Dance 4 has, which I didn’t mention on the Wii U review, is an excellent in-game Store where you can purchase downloadable content. I knew exactly the first song I wanted to buy.

Okay, I know it’s this generation’s “Macarena” or “Who Let the Dogs Out”, but hey, I’ve been wanting to learn PSY’s moves since I first saw Gangham Style on YouTube, and while the Just Dance choreography isn’t an exact match to the video, all of his signature moves are there.

As you can see, the download process is amazingly simple; as long as you have Wii Points in your account the 300 points will be deducted from that, and the song will appear right in the Just Dance 4 menu once you download it. You can choose to download the song to Wii System Memory or to an SD card. Within the options menu, you can even move your downloaded content between the memory and the SD card.

The Best Wii and Wii U Fitness Games for your 2013 Resolutions 25.12.12

Merry Christmas! If the last few years are any indication, on Christmas morning and for the next few days into the New Year we’ll be getting a flood of new visits to the site from people who’ve gotten brand new Wii and Wii U’s, and who also may have eaten a little too much roast ham or turkey on Christmas, who may be making their New Year’s resolutions, who may feel cooped up inside amid the winter weather, or all of the above. This usually leads to a perfect storm that compels people to look for the best fitness video games.

The State of Wii Exercise Gaming 2012

Sadly, as opposed to previous years there aren’t many innovative new titles for the Wii this holiday season. While in previous years we saw innovative titles like My Fitness Coach and EA Sports Active 2, this year the Wii has all but been abandoned by new publishers. Perhaps part of the reason is that publishers are turning their attention to other platforms like the Wii U or the Xbox Kinect, while part of the reason may just be that publishers are acknowledging that the current set of fitness games for the Wii have maximized the potential for that platform.

With the exception of Just Dance 4 and Zumba Fitness Core, which are just updates of already-top fitness games, the top 5 Wii fitness games are pretty much the same as last year. The good news is that most of these titles can be found pretty cheap if you buy used copies on Amazon or look on eBay.

1) Just Dance 4

2) EA Sports Active 2

3) ExerBeat

4) Zumba Fitness Core

5) DanceDanceRevolution 2

As for Wii U fitness games, there are only a small handful to choose from. Right now the only games I’d put on the high echelon of Wii U fitness games are:

1) Just Dance 4

2) Your Shape: Fitness Evolved 2013

It hasn’t been released yet, but Nintendo has such an excellent track record that I’ll go on a limb and say that Wii Fit U
icon is going to be a winner that’ll breathe new life into your old Balance Board when it comes out.

Hopefully there’ll be more to report in the coming weeks. Good luck on your resolutions!

Review of Your Shape: Fitness Evolved 2013 for Wii U 28.11.12

Your Shape: Fitness Evolved by
Platform: Wii U
Rated:E
4 stars – Good but not earth-shatteringly great, first “pure fitness game” for the Wii U with features that range from mediocre to revolutionary.
by ,
Written on November 28, 2012

your shape wii u reviewThe Your Shape franchise is one of those franchises that’s been either hit or miss over the years. The original Your Shape for the Wii in 2009 was quite dreadful; Ubisoft tried to beat Microsoft to the punch by introduce a Kinect-like tracking system to the Wii, with unspectacular results (and the cartoon Jenny McCarthy still haunts me in my dreams). On the other hand, Your Shape: Fitness Evolved for the Xbox, introduced in 2010, was one of the better workout games for any system.

Your Shape: Fitness Evolved 2013 sort of falls in the middle. There are parts of it that are brilliant, even revolutionary, but there are also some glaring weaknesses.You start out with a video of people having fun with the game. While the video was your typical fluff piece with people who are a little too beautiful having a little too much fun, what struck me was the crisp, high definition video quality. This is not your grandfather’s Wii.You start by creating your profile. I’ve played many, many Wii fitness games, and by far this was the most pleasant profile creation I’ve ever done, as it’s all done on the GamePad. So, for example, instead of clicking an eternity to get to my weight and age (which is always a very humbling process for me in both cases), I just had to swipe my finger to enter information about myself. You can also choose your fitness level: couch potato, aspiring gymnast, semi-professional, and Olympic legend. Not sure why they couldn’t have just said “light, moderate, hard, and advanced”, but I got the gist of it.

As much as I liked the setup process, there were already some less-than-optimal things. First, you can’t use the Balance Board to input your weight, which is one of the things the Wii can do that no other system can do. Second, they ask for your height in inches. Why not ask for my age in months? Finally, they have you take a picture with your GamePad camera, but don’t tell you until later that your face will be plastered all over the world if you sign up for online access.

You then get to the main menu, where your options are “Play”, “Profile”, “Medals”, “Store”, “Options”, and “Fitness Pal”. When you press “Play”, you’re immediately asked if you want to sign up to use online features; once you do this you can work out together with friends by comparing your records to theirs. I do like that Ubisoft is embracing social features in their games; one can only hope that they don’t end up abandoning it like EA Sports did.

The Play menu itself has a few choices:

1) Activities – There are two types of activities you can choose here.

The first is dancing to hit tunes. Your initial choices are Born This Way (Lady Gaga), Party Rock Anthem (LMFAO), She Wants to Move (NERD), and SOS (Rihanna). Each song has two versions: an easy “rehearsal” mode and a more challenging “performance” mode. As you earn coins (the internal currency of the game) you can unlock more songs. This part of the game seemed awful familiar and for good reason: it’s almost identical to Just Dance. I’d accuse Ubisoft of ripping them off, but since Ubisoft publishes both I suppose they get a pass. As with Just Dance, you hold the Wii remote in your right hand and have to mirror the on-screen dancer’s moves, and you’ll get points and accolades if you do. The main difference is that the choreography here is much more carefully designed to provide you a full aerobic workout vs. the dances of Just Dance that balance style and exercise. As with Just Dance, you’re pretty much on the “honor system” in terms of whether you move any body part outside of your right hand. But those who are tempted to “cheat” to get a high score probably should be buying this game in the first place.

The second activity is a really interesting one. It’s called “Zen Flow“, and provides some fascinating relaxation exercises. I tried the first one “Lotus Seat Position”. You’re told to sit on the floor crossing your legs, and then to hold the GamePad up to the screen. Then, while soothing music plays you move the GamePad to follow a pattern of light that’s displayed on both the GamePad and the TV. The whole time, a voice will instruct you on how to breathe and relax. I admit I was skeptical at first, but at the end of one session I really did feel relaxed.

2) Classes – These are your typical calisthenics-type workouts, with an aerobics instructor talking you through classes which range from about 7 minutes to upwards of 30 minutes for advanced classes. There are different styles of exercise, including “Be Groovin’” (Aerobic dance), Kickboxing, Cardio dance, Zen Zone, Zen Arena (martial arts), Cardio, and Power Training (strength and conditioning).

Motion controls are a little suspect. They’re not as bad as in the original Your Shape for Wii, but when I waved my Wii remote randomly, I got just as good a score (or in some cases better) as when I tried to match the on-screen instructor perfectly. If you’re content to work out to the classes (which are excellent) and don’t really care too much about your score, you’ll be fine.

One very cool thing was that the GamePad gave a continual readout of the time remaining and the calories burned. I like how the main screen wasn’t cluttered with that stuff, but anytime I wanted to see how much time was left in a workout I’d just need to glance at the GamePad.

3) News – This section is oddly named, as there’s no “News” here, there are just reports of your progress and your friends’ progresses if applicable. You can view high scores and achievements you’ve unlocked.

4) To Dos – There are many features throughout the game that try to incentivize you to play the game every day, including earning medals (achievements), earning coins (which can be used to “buy” things in the Store). This is one of the better motivations. Every day, the system will give you three “challenges” to play (such as scoring at least 90% in a kickboxing workout, completing a specific song with a certain number of points, etc). If you complete all the challenges you’ll be rewarded with a lot of coins.

5) Program – This is another cool feature that lets you set up a recurring workout for up to four weeks. You use the GamePad to set a fitness goal (just for fun, lose weight, reduce stress, improve stamina, build muscles, tone upper body, and tone lower body). You can set the number of weeks (1, 2, or 4), the number of sessions per week (2-4), and your “favorite style” (e.g., dancing, fighting, zen). A training plan will be put together. They kept it pretty simple, which I actually liked; instead of setting up a calendar with dates they just show you a chart of workouts you’ve completed and workouts you have left for the week, and its up to you to do them as convenient for you.

Back at the main menu, you have the option of going to the “Store” where you can “buy” dance songs, new workouts, and trainer outfits. I appreciated the fact that they used all in-game currency that you need to earn by working out rather than charging real money.

Now, I’ve always felt that the single silliest feature of Wii fitness games from the past were when they gave recipes; did they really expect you to take your Wii into the kitchen? But with the Wii U it makes all the sense in the world, as . In the main menu, their recipes are under an option called “Fitness Pal”. You can choose a goal (build muscles, child-friendly cooking, lose weight, improve stamina, reduce stress), and you’ll be served up menus of very tasty-looking food that you can cook. And because you have the GamePad, you can bring it into the kitchen (and even play some Wii games as you’re waiting for your water to boil).

Overall, I was very impressed by the Wii U features of Your Shape, such as the use of the GamePad to set up profiles, to display status, and to use as a cookbook. As for the workouts themselves, I was impressed by some things but not so impressed with others. On the positive side, the relaxation exercises are definitely groundbreaking and make good use of the GamePad. On the not-as-positive side, the workouts themselves didn’t seem to be much more revolutionary than what we saw even in the original My Fitness Coach, and the only real “fun” part of the game was a copy of Just Dance (which begs the question, why not just get that instead?). I was hoping to see the kinds of “activities so fun you don’t realize you’re working out” types of activities they built for the Kinect version, but I didn’t see any of that.

If you have a new Wii U and don’t already have a workout game with great cardio and fitness exercise, I’d say this is a worthwhile purchase. For me, I’d probably wait for the price to drop a little before buying this one, or at least wait to see if the upcoming Wii Fit U moves the bar any better than this one.

Review of Zumba Fitness Core for the Wii 27.11.12

Zumba Fitness Core by
Platform: Wii
Rated:E
4.5 stars – An excellent and worthwhile upgrade to Zumba Fitness and Zumba Fitness 2 for the Wii.
by ,
Written on November 27, 2012


The first thing to know about Zumba Fitness Core for the Wii is that it’s really “Zumba Fitness 3″. Supposedly, the word “Core” in the title connotes that this version of the game focuses on your abs, but the choreography seemed to me no different than what you’ll find in earlier versions or standard Zumba classes. My impression is that the name was probably more of a marketing move than anything else; they could have called it “Zumba Fitness Cardio” and no one would have known the difference.

In any case, just as with the previous versions of Zumba Fitness for Wii, you’ll need a belt to hold your Wii remote as you dance. There is a belt that comes packaged in the box, but if you want to play with multiple players (the game supports up to 4), each player will need their own belt. You really don’t need to buy additional belts from Majesco; any belt will do as long as you can tighten it enough to securely hold your Wii remote at your waist level.

One very, very important thing to remember is that the Wii remote needs to be positioned with the buttons facing out (towards the TV) and the remote right-side up vs. upside-down (i.e., with the A button on top). If you stick your remote in the belt the intuitive way (upside down), the game won’t track you at all. There was so much confusion about this in past versions that this time they’ve included a little video on it to show the right way to do it.

The first thing you do is set up your profile. Strangely, it doesn’t let you use your balance board to detect your weight. Worse, you input your weight in the most painful way possible–by starting at about 100 pounds and pressing the button for what feel like an eternity (in my case at least) to get to your actual weight.

The first thing I tried were the tutorials, which aim to teach you some of the basic steps you’ll use throughout your workouts. One reason why Zumba in general is so popular is you’re doing what look like pretty elaborate dance routines, but at their core (no pun intended) are basic classic dance steps that you learn and find yourself using over and over. In this case, you’ll learn four basic steps for Salsa, Merengue, Samba, Bollywood, Reggaeton, and Cumbia respectively. Mastering these 24 basic steps will serve you well as you play the game. The tutorial is done very well–you start off by watching Beto break down the steps in slow motion, and once you get those steps down you can see and try them at actual speed. I like how when you view the dance steps at full speed, the animated Beto will throw in flourishes that take the dance step beyond the mechanical and show you how to put some artistry into them.

One of the key things I look for in any Wii game is how good the motion detection is. In the first version of Zumba Fitness this was not good at all. The second version improved it. I think it’s safe to say that this third version is probably as good as it’s going to get on the Wii’s technology. I tried to deliberately “fake” the system out by sitting on the couch and waving the Wii remote in my hand, but the game would have none of it. It was only when I stood up and danced with the Wii remote strapped to my waist that I started getting points.

Having said that, the game is pretty lenient with scoring. When I danced to the same song on the Xbox version and the Wii version, the Xbox version gave me 3 stars out of 5 vs. the Wii version which gave me 4s and even 5s out of the gate. As much as I’d love to think I’m a dancing machine, I think it’s more a reflection of the Wii’s not being able to detect certain kinds of movements as well as the Kinect, such as intricate foot movements or any kind of arm movements, and so none of those things are reflected in the Wii’s scoring. At the end of the day, all it can really do is judge where your hips are at any given point, and assume that if it’s in the right place the rest of your body must be too. So while it’s still pretty accurate (you still need to dance a pretty spot-on performance to get 5 stars), for a lot of things you’re pretty much on the “honor system” to do them right. Incidentally, while the Xbox excels at accurate tracking, the Wii version does have something that the Xbox version doesn’t do and probably will never do: allow for 4-person simultaneous play.

There are 33 songs to play, 17 of which are licensed tracks from artists such as Carlinhos Brown, Enrique Iglesias, Sean Paul, Kat DeLuna, and Karmin. They span a huge number of genres from African to Bollywood to Polynesian Rhythm to Reggae to the more traditional Latin dance moves such as salsa and samba. The songs range from low intensity to high intensity (where some of them will literally have you grasping for breath if you’re not in shape).

The graphics were improved with Zumba Fitness 2 and this version improves on them even more. You can choose from eight venues to dance in, such as a nightclub scene to an amphitheater to exotic locations such as Las Vegas and Hawaii. Each song is presented by a different Zumba personality, such as Kass Martin, Tanya Beardsley, Nick Logrea, Loretta Bates, Gina Grant, and Beto. As with the previous games, you mirror the moves of your onscreen trainer as precisely as you can.

You can play virtual Zumba classes, which basically string together a number of individual songs for short classes (about 20 minutes), mid-length classes (about 45 minutes) and full-length classes (about an hour). One thing new to this version is that as with real Zumba classes, you start off and end your sessions with lower intensity songs to properly warm up and cool down respectively.

There are a lot of great features of the game which inspire you to play over and over again, something you need to do in order to see your workouts result in weight loss and better health. The Progress Tracker is much improved in that you can visually see graphs of your score, time played, accuracy, and calories burned by day, week, or month; it’s definitely a good feeling and pretty good motivation to see those graphs filling up. There’s also a lot of a great unlockable video content and achievements that’ll incentivize you to keep working out.

Zumba Fitness Core doesn’t quite take the place of a real Zumba class; there’s only so much technique you can learn from a two-dimensional video game, and of course you don’t get the social component of taking classes with a real instructor and a real class. Having said that, it’s a great introduction for those new to Zumba, and it’s also great to use if circumstances (e.g., the weather, your work schedule, your wallet, etc.) don’t allow you to take as many real classes as you’d like. While Zumba exercise is not for everyone, if it’s for you, I think you’re going to enjoy this game.

Copying Wii Data to Wii U, including Miis, Saved Game Data, and Wii Shop Points 26.11.12

Transferring data from your Wii to your Wii U is a step you do after setup, again a poor choice of timing because they force you to create a new Mii from scratch before you have a chance to port your old Mii over from your Wii. I just set up a dummy player which I later deleted, knowing that I’d be able to use good ol’ Stii-Wii later down the road.

During the conversion process from the Wii to the Wii U, a LOT of data gets transferred, including your Miis, saved game data, downloaded software, and Wii points. I’m not sure if it’s for technical or security reasons or both, but Nintendo is VERY careful about making sure that data is transferred from the Wii to an SD card (and subsequently erasing all the data from the Wii), and then transferred from the SD card to the Wii U (again, deleting all data from the SD card). The most important thing to remember before starting the update process is to make SURE you don’t accidentally kick the power cord or otherwise interrupt the process, or you may lose all your data.

The process is pretty painful and time-consuming, but the results are pretty good.

You need to start by making sure both your Wii U and Wii are plugged in, connected to the Internet. The process is convoluted enough to begin with, but if you’re sharing a single Wii remote or video connection between both machines, the process will be nearly unbearable. For me, I made things a little easier on myself by plugging the Wii U into the HDMI port of my TV, plugging the Wii into the component (YPbPr) port of a monitor, and viewing both screens using two TV screens (you can also use Picture-By-Picture mode on your TV).

You start out by going to the Wii menu on your Wii U (you’ll need your Wii remote for this), and then clicking the “Wii System Transfer” icon. You’d think that this would start the process of transferring your system data, but no–it takes you to the  Wii Shop Channel where you download the Wii System Transfer Channel. Seems like it’s adding some unnecessary steps, but okay.

After installing the channel you’ll see the real icon to start the process. You’ll need an SD card that has at least 512 MB on it to get started.

wii system transfer

Once you start up the channel you’ll see a welcome message.

wii u transfer channel first screen

There are three steps to completing the transfer, which you can read about on your TV screen. They are:

Step 1: Prepare the Wii U console.

prepare the wii console

The first step is taking your SD card and putting it into the Wii U. Data used to prepare for the transfer is written to the SD card in the Wii U. Once it’s done you’ll see this message. Pop the SD card out of the Wii U and set it aside.
prepare to transfer to wii u

Step 2: Transfer from the Wii console.

Next, you’ll go to your old Wii. You have to go to the Wii Shop Channel on your Wii to download the Wii System Transfer Channel there. Annoyingly, I was first prompted to perform a Wii System Update to update the Wii Shop Channel.

perform a system update on wii u

By this time it was about 1 AM and I was tired. Thanks Nintendo.

Once the update is complete you have to select Wii Shop Channel and once in click “Start Shopping”.

wii shop channel on wii

On the main screen, you need to select “Wii Channels”

wii shop channel

And the finally, select Wii U Transfer Tool.

wii u transfer tool

Install it, and then go back to the Wii menu. At this point, you need to select the new Wii U Transfer Tool from the top menu (It may be on the second page or later depending on how many channels you already have)

select wii transfer tool from top menu

You’re asked if you’ve finished the preparations on the Wii U.

confirmation of wii u preparation

It’ll then connect to the Internet to verify that you can do the transfer, and then FINALLY get to a screen asking you to insert the SD card from the Wii U.

insert sd card into wii

There was a confusing message about Miis that kind of freaked me out.

confusing message about miis

When I first read this, I thought it meant that all my Miis would be deleted, which was kind of the main reason I did this whole transfer in the first place. But after examining more closely, I realized that they meant that Miis stored in the Mii Channel under “Mii Parade” (basically a section of the Check Mii Out Channel that stores a lot of different Mii’s you download from online) would be deleted, while Mii’s stored under “Mii Plaza” (the main section of the Check Mii Out Channel (would be converted). If you’re not sure, cancel out of the process and double-check that all the Miis you want to transfer are in the Mii Plaza. Since Mii Parade was a short-lived and failed feature that few people used, chances are you’re not affected.

There may be more warning screens after this informing you which software cannot be transferred to the Wii U; in some cases updated versions of these Channels are available on the Wii U; in other cases the functionality is being deprecated.

confirmation of channels being ported

If you have software stored on SD cards, those also will not be transferred to the Wii U, but the system will recognize and remember that you are eligible to re-download them for free from the Wii Shop Channel on the Wii U’s Wii menu (got that?). Any software stored in main system memory will be transferred over.

confirmation of software being transferred

You’ll see more scary red letters and a big blue Transfer button. Push now or forever hold your peace.

transfer begins

Next, you have to endure yet another update process that depending on the amount of data you have on your Wii may take upwards of another hour or more to finish. But this time Nintendo did something interesting–they have a mesmerizing animation of little Pikmin characters gathered around an icon of your Wii console.

pikmins helping out with wii u transfer

Then, the little Pikmins start collecting icons…

pickmins picking up icons

…and then start carrying them through winding paths that put me in the mind of the  world of Tron. A percentage meter will appear in the lower right-hand corner, while status text will scroll on a marquee on top of the page telling you what’s being transferred.

pikmins starting their long journey to the wii

more pikmins

pikmins following the signs from the wii to the wii u

pikmins rounding a corner

pikmins hard at work

Finally, they all get to a rocket ship.

pikmins on rocket ship heading to wii u

And then blast off towards a sun that says “Wii U”. At that point, you’re told how many Wii Points (if any) you had in your balance that have been transferred over, as well as that your Wii Shop Channel purchase history has been transferred along with a list of games you’re eligible to download on your Wii U.

Finally, you’re told to take the SD card out and move it back to your Wii U.

take out sd card

move sd card back to wii u

Meanwhile, back on the Wii U, the message that’s been sitting your screen since you took the SD card out tells you to put it back in.

back on the wii u

The animation continues from where it left off on the Wii, with your ship of Pikmins continuing towards the Wii U sun.

the pikmins again on the wii u

The Pikmins disembark and start carrying stuff to the Wii U.

pikmins start working again

pikmins in the wii u

They finally get to a large icon representing your Wii U and GamePad and start dropping their icons back.

pikmins dropping icons

And then they all celebrate.

pikmins celebrating

All your games, save data, and credits should be transferred over now. Note that there’s still a little work you need to do to get your Mii. You have to go back to the Mii Maker application and use the “Send Mii/Receive Mii” option to get the Mii available for you to register. Happily, I saw both Stii-Wii and Wiisa in their full glory on my Wii U.

my mii on the wii u

Once this is done, go into User Account and either replace your already-created character’s Mii with your Mii, or create a new character.

While I applaud Nintendo for making this long (again, over an hour) process at least a little entertaining, I really would have liked to see a more friendly approach, such as the ability to do the transfer completely online instead of dealing with an SD card, or better yet, the ability to just turn on both systems connected to the Internet and have everything done for you while you sleep.

Sadly, on the Wii U Deluxe I encountered another issue that is being widely reported–the phenomenon of taking a long, long time for the system to go back to the Wii U Menu after being in another channel or game. At some points I was literally waiting  five minutes while the GamePad screen appeared to be hung. This is a major, major flaw that I’m shocked that Nintendo allowed to go into the final production product, and if they don’t fix it soon, they’re going to deal with a whole lot of returns.

Review of Just Dance 4 for Wii U 26.11.12

Just Dance 4 by
Platform: Wii U
Rated:E
5 of 5 stars – The Wii U version of Just Dance 4 is an excellent upgrade that showcases some of the unique features of the Wii U
by ,
Written on November 26, 2012

In 2009, Just Dance for the Wii pioneered a new genre of dance games where you danced using real dance moves vs. just jumping on a mat or pattern-matching with a game controller. After some early fits and starts, they’ve since sold over 30 million units in its three year history. That’s enough to get every man, woman, and child in Canada dancing away.

Of course, success has spawned dozens and dozens of spin-off and knock-off games of varying quality. But each title in the original series of Just Dance, Just Dance 2, and Just Dance 3 have been excellent and have moved the franchise forward with great new songs and technical innovation. I’m happy to say that Just Dance 4 for the Wii U continues that tradition.

As with previous Just Dance games, the opening menu is delightfully simple and has just two options: Just Dance and Just Sweat. One thing I liked right away about Just Dance 4 was that you can use either the Wii remote or the GamePad to make your selection for all the menus throughout the game. Right away, I much preferred using the GamePad to scroll through dozens of songs rather than the Wii remote.

Selecting “Just Dance” shows you a cover flow where you can flip through songs to dance to. Each song has an icon showing how many separate players the song has unique choreography for. For example, for Solo songs, whether it’s one player or four, everyone is dancing to the same moves. For Quartet songs, four players will each be dancing to his or her own moves, making for entertaining dance routines. Here’s a video of choreography for One Direction’s “What Makes You Beautiful”, a song my nieces were especially happy to see.

When I played during Thanksgiving with my sister-in-law, my sister, and my wife, my brother who was videotaping the whole thing was laughing so hard he was in tears. I’m guessing it’s because we weren’t exactly coordinated, but with practice I think we could have looked like Niall, Zayn, Liam, Harry, and Louis themselves.

You’ll also see a difficulty rating of 1 to 3. A song with a rating of 1 can be picked up and played by just about anyone right away. Songs with 2s or 3s have more intricate moves and require practice to master. Interestingly, they decided to do away with the “intensity” rating of the song which had been there from the first Just Dance.

As with previous versions of Just Dance, the songlist is great and contains many current hits. There are a few cover versions, but for the most part the songs are licensed tracks from the original stars.

Ain’t No Other Man – The Girly Team – Solo – 2 of 3
Asereje (The Ketchup Song) – Las Ketchup – Duo – 1 of 3
Beauty and a Beat – Justin Bieber featuring Nicki Minaj – Solo – 3 of 3
Beware Of The Boys (Mundian To Bach Ke) – Panjabi MC – Quartet – 2 of 3
Call Me Maybe – Carly Rae Jepsen – Solo – 1 of 3
Can’t Take My Eyes Off You – Boys Town Gang – Duo – 1 of 3
Crazy Little Thing – Anja – Solo – 3 of 3
Crucified – Army of Lovers – Quartet – 3 of 3
Disturbia – Rihanna – Solo – 3 of 3
Domino – Jessie J – Solo – 1 of 3 (exclusive to Wii U)
Everybody Needs Somebody To Love – Dancing Bros. – Duo – 2 of 3
Good Feeling – Flo Rida – Solo – 2 of 3
Good Girl – Carrie Underwood – Solo – 1 of 3
Hit ‘Em Up Style (Oops!)” – Blu Cantrell – Solo – 1 of 3
Hot For Me – A.K.A – Solo – 2 of 3
I Like It – The Blackout Allstars – Duo – 3 of 3
(I’ve Had) The Time of My Life – Bill Medley & Jennifer Warnes – Duet – 3 of 3
Istanbul – They Might Be Giants – Quartet – 1 of 3
Jailhouse Rock – Elvis Presley – Quartet – 1 of 3
Livin’ la Vida Loca” – Ricky Martin – Solo – 3 of 3
Love You Like A Love Song – Selena Gomez and the Scene – Solo – 1 of 3
Make The Party (Don’t Stop) – Bunny Beatz – Solo – 2 of 3
Maneater – Nelly Furtado – Solo – 2 of 3
Mas Que Nada – Sergio Mendes featuring The Black Eyed Peas – Solo – 1 of 3
Moves Like Jagger – Maroon 5 featuring Christina Aguilera – Solo – 2 of 3
Mr. Saxobeat – Alexandra Stan – Solo – 1 of 3
Never Gonna Give You Up – Rick Astley – Solo – 1 of 3
Oh No! – Marina and The Diamonds – Solo – 3 of 3
On The Floor – Jennifer Lopez featuring Pitbull – 1 of 3
Oops!… I Did It Again” – The Girly Team – Quartet – 2 of 3
Rock N’Roll (Will Take You To The Mountain) – Skrillex – Solo – 2 of 3
Rock Lobster – The B-52′s – Duo – 2 of 3
Run The Show – Kat DeLuna featuring Busta Rhymes – Duo – 3 of 3
So What – Pink – Solo – 1 of 3
Some Catchin’ Up To Do- Sammy – Solo – 1 of 3
Super Bass – Nicki Minaj – Solo – 3 of 3
Superstition – Stevie Wonder – Solo – 1 of 3
The Final Countdown – Europe – Duo – 3 of 3
Time Warp” – Halloween Thrills – Quartet – 3 of 3
Tribal Dance – 2 Unlimited – Duo – 3 of 3
Umbrella – Rihanna featuring Jay-Z – Solo – 1 of 3
Want U Back – Cher Lloyd featuring Astro – Solo – 1 of 3 (exclusive to Wii U)
We No Speak Americano – Hit The Electro Beat – Solo – 2 of 3
What Makes You Beautiful – One Direction – Quartet – 1 of 3
Wild Wild West – Will Smith – Quartet – 3 of 3
You’re The First, The Last, My Everything” – Barry White – Quartet – 1 of 3

Something else that’s new to Just Dance 4 are “Dance Quests”, basically a checklist of five goals to hit for each song (for example, getting 5 stars on the song, hitting all the “Gold” moves properly, and so on).

Game play works pretty much like it did in earlier versions of Just Dance–you mirror the moves of your on-screen counterpart, and as you hit moves correctly you’ll be rewarded with positive messages and up to five stars. Pictographs will scroll along the bottom of the screen to cue you to upcoming moves, and occasionally you’ll see a “Gold move” that will get you extra points if you hit it correctly.

The motion control problems that plagued earlier versions of Just Dance are virtually non-existent. Of course, the system doesn’t detect precise hand, arm, and foot movement like the Xbox Kinect does, but it’s still surprisingly accurate–you’ll get more points dancing using your whole body than you will if you just phone it in and sit on the couch with the Wii remote.

The better your performance, the more “Mojo Points” you collect. Once you’ve collected a certain amount of Mojo points you can jump to the next level, at which point you can randomly select a new feature to unlock.

Something else to Just Dance 4 is “Battle Mode”, where you can play against another player (or against the computer). You start by choosing a character that corresponds to a song. Then, you basically compete in a dance-off. It’s an interesting twist on fighting games like Street Fighter, where the player that dances the most precise dance steps will score “hits” on the other. Whoever has the most life left at the end of a round wins that round and their song will be imposed on the next round. At the beginning your only song choices are Rock N Roll Will Take You To The Mountain or Livin’ La Vida Loca, but presumably as you collect Mojo Points, other songs will be available for Battle Mode.

Something else new to the Wii U version is the ability to create “Dancer Cards” (which are basically user profiles). You can select an icon to represent you or use the GamePad camera to take your photo. You then select whether you’re a girl or a boy, and select an age range (in a Logan’s Run-esque kind of move, there are 6 age groupings: 0-9, 10-14, 15-19, 20-24, 25-29, and 30+…which makes some of us who might be in our 40s or beyond feel awful sheepish :P ). Finally, you enter a nickname, a welcome improvement after years of being stuck with the name “Happy” in previous versions.

From that point on, anytime you dance you can select your dance card and all your stats will be recorded. Your card will show the total time you’ve danced, the average star rating, your preferred dance style, and favorite songs.

“Just Sweat” mode lets you play several songs in a row for a set amount of time, either 10 minutes (burning around 50 Kcals), 25 minutes (about 100 Kcals), or 45 minutes (about 200 Kcals). Instead of choosing individual songs to work out to, you choose from the following four genres of music:

Aerobics in Space (Dynamic Fitness Steps / 80′s Pop Music)
Sweat Around the World (Latin Dance Practice / World Music)
Electro Body Combat (Cardio Fighting Exercise / Electro Music)
Cheerleader’s Boot Camp (Extreme Training / Punk Rock Music)

The routines start out with a slower warm up routine and end with a cool down routine. Your energy level from song to song is tracked in real time through a running graph at the top of the page, and will determine whether the next song is “COOL” or “INTENSE”, effective customizing your workout based on your individual level of energy. That they’re using a little artificial intelligence to give you a personalized workout is a nice improvement that’s definitely more sophisticated than in previous versions of Just Dance.

The number of Kcals you burn is displayed in the upper left hand of the screen. Take the calories with a grain of salt, as it’s an average number that’s likely to be understated for heavier players and overstated for lighter players. I would have liked to see the ability to measure weight using the Balance Board for a more precise calorie calculation.

One of the things I was most looking forward to was seeing how the Wii U GamePad was integrated into the game. At first, what the person holding the GamePad to do is limited; he or she can be the DJ, selecting the next song the group dances to, and he or she can also draw or write messages that are displayed to the players as they’re dancing (and can have a lot of fun trying to throw dancers off by making them laugh). It’s a nice way to involve someone who may for whatever reason be unwilling or unable to participate as one of the four players dancing with the Wii remotes.

One of the features Ubisoft advertised a lot was “Puppet Master Mode”, where a player could control some of the action using the GamePad. Inexplicably, they decided to lock this mode until you collect enough Mojo Points to move up a level, and then happen to choose it when you’re asked to randomly select which bonus feature to unlock. While I appreciate the use of Mojo points as incentive you to keep coming back to the the game, I found this a rather odd decision on the developers’ part. A lot of people will buy this game for use at parties or family gatherings, and may not realize that they have to play for a few hours before being able to lock one of the most anticipated multi-player features in the game.

I finally did unlock Puppet Master Mode (once you do, every song will have a “Puppet Master Mode” option if you select the song icon and click the “Up” arrow on the GamePad), and it was definitely an innovative use of the GamePad. One to four players can dance using their Wii remotes, and a fifth person holding the GamePad will periodically see four icons of dancing Just Dance characters on the screen. By tapping the icon, he or she can determine what the next dance move the players have to dance is. I was happy to see some classic and some silly dance steps from past Just Dance games (some icons even had the original characters performing them). From time to time, the person with the GamePad can also select a “Strike a Pose” position and assign bonus points to players.

I’ve been impressed with every version of Just Dance starting with the original, and I’m just as impressed with the Wii U version. Ubisoft has once again done a great job in moving the franchise forward in this new version. Just Dance may not be the most precise dance game in the world, but for my money it’s still the most fun one, both individually and in a group (which neither the PS3 nor the Xbox do as well). The two- and four-person choreography is better than it’s ever been and after a few sessions will make you and your friends feel like professionals. The improvements to the Just Sweat mode help make it a viable replacement to a fitness and exercise game. And the new GamePad features are a great way to involve those who may not be able or willing to dance.

Unboxing the Wii U Black (Deluxe) Version 26.11.12

Well, Thanksgiving at my brother’s house went very well. As predicted, the kids were very happy with their uncle’s somewhat extravagant gift of a Wii U Basic, and we had a lot of fun playing Super Mario Bros for the Wii U. What I really liked about the game were the mini games that involved both the Wii remote and the GamePad which introduced a whole new level of cooperation to game playing. It was cool watching my older brother and my little nephew bonding by working together to achieve goals and then celebrating when they completed them.

The surprise hit of the evening was Just Dance 4, which I’d rented from GameFly. It turns out all the grown-ups in the room had a blast playing it (with participants ranging in age from about 35 to 65). The kids at first felt a little self-conscious playing with the adults, but when we unlocked “Puppet Master Mode” they had a blast controlling the grown-up’s every move (I’ll be posting a full review of Just Dance 4 for Wii U shortly).

Since my nephew and second niece both have a DS, they took to the GamePad almost immediately. We did encounter the bug that many people are reporting with the Wii U taking a ridiculously long time to load menus (particularly the Wii U menu). More on this below, as I’m encountering the same problem multiple times on the Deluxe to the point of ridiculousness.

So, about the Deluxe. I’d placed a pre-order at Wal-Mart a few weeks ago and it finally arrived on the Friday after Thanksgiving. The box looks identical except for the obvious difference in the colors of the units pictured on the box, as well as two stickers in the corner, one that says that the NintendoLand game is bundled in the box, and the other with a URL to something called “Deluxe Digital Promotion” at ddp.nintendo.com. I found out later that this was a promotion where buyers of the Wii U Deluxe can earn 10% of their digital purchases on the Nintendo eShop back in the form of points that can be used to make other digital purchases.

wii u deluxe box

Opening the box revealed the same impeccably packaging as the Basic.

inside the wii u deluxe

For those of you wondering, only a few parts pictured below (plus an additional 24 GB of internal memory and the aforementioned 10% discount on digital downloads) mark the only differences between the $349 Deluxe and the $299 Basic. As you can see below, this includes the NintendoLand game, a charging cradle for the GamePad, a stand for the GamePad (for when you don’t want to charge it), and two cheap pieces of plastic which they’re calling the “Wii U Console Stand” which lets you stand the console on its edge without worrying too much about it tipping over.

difference between wii u deluxe and wii u basic

Since the system is pretty much identical to the Wii U Basic, I won’t talk through through the entire setup process again. In short, once again I found the hardware to be impressive both in technology and design (the black console looks especially sleek). But once again, the process of setting up the system was painful, if not in complexity then in sheer time. Again, it took me over an hour on a fairly fast Internet connection to download the update.

This time I did do two things that I skipped the last time. The first thing I did was to set up TV control during setup. This step was ridiculously smooth, at least for me. It just asked me to type in the make of my TV (Westinghouse), and then test out a few buttons to make sure they worked. They did for me on the first try.

set up wii u to control tv

Voila, suddenly the GamePad could turn my TV on and off and adjust the volume.

The second thing I did was to convert my data from my Wii to my Wii U. This was a long and arduous process, so I’ll dedicate a future post to it.

I’ll be posting reviews for Just Dance 4, Your Shape 2013, and ESPN Sports Connection for the Wii U shortly. And not to worry fans of the original Wii, I’ll still be posting reviews of Wii fitness games and maintaining the Wii top 10 separately from the Wii U top 10. And don’t worry fans of the original Wii–as fitness and exercise games become available, I’ll still be writing reviews. In fact, one of the great things about the Wii U coming out is that Wii’s are going to get a lot cheaper to buy; in some cases I’m seeing them for under $90 for a whole set. A Wii and an old TV set would make a great addition to any exercise room.

By the way, the elusive Wii U is still hard to find, but not impossible. GameStop has had fresh stocks of Wii U Basics and Wii U Deluxes the past few days. And word is that my mid-December, a whole new shipment will be coming in. So don’t panic and pay a ridiculous amount for yours at Amazon or eBay.