Weight Loss with Nutrisystem and the Wii

Getting fit with Wii Fitness Games and a Nutrisystem Diet Plan

Archive for the Wii Fitness Game Reviews

Review of Gold’s Gym Dance Workout for Wii

gold's gym dance workoutUbisoft’s Gold’s Gym Cardio Workout has been in this site’s Top 10 Wii Fitness Games List since it first came out a year and a half ago. Until then, Wii Fit and My Fitness Coach had pretty much been the only decent Wii workout games around. But concepts that Gold’s Gym Cardio brought helped to push the world of Wii exercise games forward.

And so I’ve been looking forward to its sequel, Gold’s Gym Dance Workout, which was just released two weeks ago. And so the question is: like its predecessor, is the sequel a game-changer? While the game is not without its flaws the answer, happily, is yes.

Gold Gym Dance Workout consists of three main types of exercises: a pure “dance workout”, a “boxing workout”, and “mini-games”.

In the “dance workout”, you perform fast-moving choreographed dance steps using your arms and feet. It’s not exactly like “Just Dance” in that the choreography doesn’t really contain any “signature moves” to the song. Rather, the dance is made up of a series of basic latin dance steps (i.e., merengue, samba, salsa, reggaeton, and cumbia). You first go through a series of tutorials to learn the steps, and then you put them together through beginner, intermediate, and advanced stages of increasing difficulty and speed. Just as you’d do in a dance class at the gym, you follow the lead of an on-screen workout instructor shouting out steps to you to the beat.


In the “boxing workout”, the game has come a long way since the “here we go…clap, clap, clap, clap” of its predecessor. Again following an on-screen instructor, you upper-cut, jab, punch, and hook to the beat of  music. And thankfully, Ubisoft decided to license a whole slew of popular songs, so you’re not stuck to boxing to “Eye of the Tiger” over and over and over. The motion controls are remarkably accurate in detecting specific boxing moves, and the workouts were  fast-moving and fun.

I admit that I absolutely loved the “mini games”. Unlike other fitness games where minigames are an afterthought, Ubisoft seems to have put a lot of thought into these, and I love the touches of humor in the games. The games are:

  • Matador: In this game, you’re on the streets of a city that looks a lot like Pamplona and you need to dodge bulls that are charging through the street. In an interesting twist the game doesn’t use the balance board, but rather has you hold two Wii remotes in your hand and detects when you “duck” out of the way. This was the right move–I find sometimes that the balance board’s response is too slow and not always accurate for games like Wii Fit’s snowball fight and soccer heading. On the other hand, using the two Wii remotes, you can time your ducking from the bulls precisely (the closer the bull is to you when you duck out of the way, the more points you get.
  • Bull Ride: This is an old-fashioned bull riding game where you stand on the balance board and try to maintain your balance as your on-screen character tries desperately to stay seated on a bucking bull.
  • Canoe: This is somewhat like kayaking on Wii Sports Resort, but they’ve improved it. You’re paddling with two Wii remotes (which you hold together horizontally to simulate a double-plated paddle), and as you’re paddling you’re also shifting weight on your butt while sitting on the Balance Board. The result is remarkably like real canoeing (where you work out both your arms and your glutes). There are cute little touches, such as when an alligator charges you and you need to paddle faster to get out of its way.
  • Sword Fight: This is more or less a rip-off of Wii-Fit’s sword game where you slice and dice different objects by wielding your Wii remote like a sword. It adds a nice touch where a ninja will throw stars at you from time to time that you have to duck. But overall, it’s not as strong as Wii Fit’s version; you’ll find that no matter how you slice the Wii remote it’ll always register.

  • Marathon: Somewhat of a misnomer, this is more of a sprinting game where you flail your arms to make your character run through a desert. It took me a bit of getting used to, but I found that if I moved my arms in a fast boxing motion, it’d make my character run (to a maximum speed of 24.8). There are some cute touches where you have to outrun lions and the occasional football players who are chasing you (how a football player got to the desert is beyond me).
  • Jump Rope: This version of jump rope is not as strong as Active Life Outdoor Challenge’s version, but it holds its own. You stand on the balance board and squat and lift your body to make your on-screen character jump, first by himself and then with an increasing number of people jumping along with him. Of course, you can’t jump on the Wii Balance Board, so you’re basically shifting weight.
  • Boxing: In this game, you’re punching and dodging punches from, of all things, a creepy-looking kangaroo. I’m not sure why Wii game designers love to put creepy animals in their games (the panda heads in Wii Fit come to mind), but I guess it makes it easier to punch the guy out than if it were a cute, less-annoying kangaroo. In any case, this boxing is definitely weaker than the original Wii Sports boxing.
  • Karate: In karate, you’ll break boards, dishes, and pottery with a karate chop. The quicker you punch, the more force is applied to the object you’re breaking. Overall, not a bad game, definitely a little bit more of a workout than the Wii Fit version.

When you start up Gold’s Gym Dance Workout, you see a couple of options.
Quick Workout is where you can jump right into playing different dance, boxing or workout activities, or special groups of activities ranging in difficulty from Practice to Beginner to Intermediate to Advanced to Expert to Challenge. You can also select activities to target a specific body part (arms, legs, upper body, lower body, torso and whole body).

You can also choose My Workout, where your virtual personal trainer (complete with Gold’s Gym badge and standing at a Gold’s Gym front desk) will ask you a few questions (such as your workout goals and your level of commitment) and then using artificial intelligence the system will tailor a full daily workout schedule for you consisting of up to 7 different activities per day each listing out the time it’ll take and the calories burned (if you’re new, say “yes” when she asks if you’d like to try a 3-day introductory course).

If you’d like to work out with a friend, Two Player mode lets both of you hold one Wii remote and dance together. Both players have to do the same dance next to each other, and you can compete with each other to see who has the best score.

I’m impressed by the number of options you can configure. You can turn the rumble of the Wii remote on or off; adjust the volume of the music, sound efforts, or instructor; choose which of the on-screen indicators to show or hide. And finally they’ve fixed a pet peeve of mine in all these games–there’s an option that actually lets you turn off the video tutorials that pop up before each exercise.

One thing I also liked about Gold’s Gym Dance is that right off the bat, it asks you if you want to use two Wii remote controllers. As much as I love the Wii nunchuk, game after game has proven that the nunchuk is simply too inaccurate for fast-moving rhythm games. That Ubisoft eschews the use of the nunchuk is a good sign that they’ve taken accuracy in motion controls more seriously than they have in the past.

The one major thing I wasn’t crazy about at first was how very difficult it was to follow and learn the dance steps. The first few times you play the dance workout games, even at the tutorial level it’s very easy to get very overwhelmed. You have to basically follow the on-screen trainer and mirror the moves she’s making. The problem is, she’s moving so fast that it’s incredibly difficult to follow, and the fact that you’re trying to do it in a mirror image makes it even more difficult, as it’s sometimes difficult to tell where her feet are.

The game does try to give you visual and audio clues to help you. For example, the trainer’s foot will glow yellow when it’s time for you to move it. There’ll be a silhouetted image telling you which arm movement is coming up next. And the trainer will yell instructions like ”BACK, FRONT, SIDE, TOUCH, AND BACK, FRONT, SIDE, TOUCH”. Problem is, all these things are happening so quickly that you can follow them, much less move your feet to them. And it takes a LOT of practice to coordinate the foot movements with the arm movements.

I actually don’t see this as a bad thing. Too many Wii fitness games have been “watered down” to the point where they’re too easy to learn and master and you get bored of them quickly. With this game, if you practice, and practice, and practice, you’ll eventually get it. The game does, in fact, offer a “practice” mode where you can view the instructor from three different camera angles (looking at the instructor from the front, from the top, and from the side), and also view the routine (or individual segments of the routine) in slow-motion. I’d definitely recommend practicing and perfecting the routine this way before moving on to your daily workouts. The one thing I would have liked to have seen is a view where you could see the instructor facing forward  doing the moves as you’re supposed to do them (as opposed to a mirror image).

Another quirk of the game, which I guess you could call either a flaw or a bonus, is that the motion controller is very, very forgiving for the dance workout. The game, of course, can’t detect that your feet are following the dance moves (I’m hoping beyond hope that Konami’s upcoming Dance Dance Revolution will finally do this), so as long as you move your arms remotely closely to the on-screen trainer’s arm movements you’ll get a “great!” rating for your move. So in a sense, you’re on the “honor system” to perform the moves correctly. You could rack up points by keeping still and flailing your arms, but the true prize is losing weight and getting in shape, which you’ll need to put your whole body into. Like I said the controls for the boxing games are much more accurate.

The game does have a lot of the things which we’ve all come to expect in Wii exercise games: the ability to weigh in using your Balance Board, the ability to choose a trainer and an avatar, the ability to see calories burned, and the ability to change backgrounds (you can choose between the US, India, Japan, Egypt, and Australia). I like little touches they added, such as showing you not just the calories you burned, but a picture of the food that consists of that many calories.

In short, I’d call this game a great new entrant into the world of Wii Fitness games. I’ll give it 4 1/2 stars, but having said that it’s not for everyone. The boxing and minigames you can pick up pretty easily, but the dancing will take a lot of work and patience to get the most out of it. Still, Gold’s Gym Dance Workout is good enough to bump Gold’s Gym Cardio Workout out of the Top 10 list, the first time the list has changed in a very long time.

Review of Gold’s Gym Dance Workout for Wii…Coming Soon!

I know a lot of you have been asking about Ubisoft’s new title Gold’s Gym Dance Workout. It was released a few days ago on August 16, and if early reviews are to be believed, it’s going to be a pretty good one (Ubisoft has been pretty sneaky about getting fake reviews for their products in the past, but the Amazon reviews look pretty  authentic, so either this game rocks or they’ve gotten really good at it).

Just wanted to let you know that I’ve ordered my copy and it’s on the way. As always, you can expect a thorough, complete, and unbiased review here.  (I would have had it earlier, but Ubisoft is too cheap to send me a review copy, despite repeated begging and grovelling :P ).

Anyway, watch this space, and I’ll let you know the skinny, no pun intended :)

Review of 10 Minute Solution for Wii

4 out of 5 stars

While not bearing as much resemblance to the popular DVD series of the same name as I would have liked, this a title that stands on its own as a solid and very affordable Wii fitness game.

Reviewer: Nutwiisystem
August 16, 2010

I’ve had a copy of 10 Minute Solution for Wii for quite a while now. I noticed a lot of people on Amazon leaving less-than-stellar reviews, but their reviews mostly seemed to reflect their initial reactions to the game. So I thought I’d play it myself for a few weeks to make sure I gave it a fair shake. Here’s what I found.

As most people know, 10 Minute Solution is a highly popular set of DVDs where you can start and finish a complete exercise routine in 10 minutes. The DVDs each feature a fit and attractive fitness expert on a mat demonstrating different aerobic workouts to you, shouting out instructions and encouragement each step of the way. The way the series works, you can do one 10-minute routine each day, or you can string together multiple routines to make a more rigorous workout. There’s an astounding variety of aerobic exercises across the different DVDs.

This, of course, seems like a great concept to convert to a video game. And so when I heard they were coming out with 10 Minute Solution for the Wii, I was wondering if they could capture the magic of the video series.

Unfortunately, the answer is…not really. Aside from the name and the fact that exercises are broken into convenient 5-minute chunks, the routines bear little resemblance to the ones that made 10 Minute Solution videos so popular.

To show you what I mean, here’s an excerpt from one of the DVDs:

I think what made these videos work is their simplicity–one workout trainer standing in front of a video class on a mat and giving instructions on how to do a variety of interesting exercises, step-by-step.

On the other hand, 10 Minute Solution for Wii seemed to eschew the simplicity and the formula that made the DVDs so popular. Instead of the feeling an intimate one-on-one training session with an instructor, it feels like the standard kind of Wii fitness game we’ve seen before, like Gold’s Gym Cardio workout, where you just perform a series of repetitious actions with your balance board or Wii remotes to on-screen cues.

You can choose to have “an instructor”, but instead of an instructor with lots of personality shouting out specific unique moves for you to do, you get an amorphous, faceless on-screen animated character that’s typical of these kinds of games.

You do have the option to choose the instructor’s voice (“male or female” and “helpful or bossy”). But even so, the voices really don’t have any personalities themselves. The ‘nice’ woman’s voice is just a bit too sweet and bubbly, complete with the meaningless and repetitious “Yeah! Way to go! Have you done this before?” kinds of encouragement that are typical of Wii games. On the other hand the “bossy” woman’s voice sounds just plain sarcastic, like a cranky middle-aged person who’s smoked a few too many cigarettes in her lifetime–after two minutes of listening to her, I just wanted to jump out the window. The men’s voices are a little better, but similar.

When compared to the instructors on the 10 Minute Solution video series, who are all very pleasant and encouraging, the voiceover actors they used left a little to be desired. Thankfully, there is an option to turn them off altogether.

I suspect that most negative reviews are from fans of the 10 Minute Workout series who were expecting more of the “personality” of the DVD series comes to through in the game, but perhaps didn’t find it.

But having said that, I’ll be focusing my review of the game strictly on its merits as a fitness and exercise game. And in this area, it is a very solid title.

Much like My Fitness Coach, you can select a male or female trainer, music from a set list of generic tunes, and the environment you’ll be working out in (you can choose from a Chinese courtyard, Venice, a Japanese tea garden, a beach, a middle eastern palance, and a gym). The graphics are very well done, and I appreciate the subtle details that help keep the exercise interesting (such as a plane flying outside the window of your gym).

There are basically two different varieties of exercises you can do with your virtual trainer: cardio boxing or step aerobics. For each, you can choose from six different workouts ranging from simple (one star) to advanced (three stars). You’ll find the one-star exercises are far too easy; you hardly break a sweat. On the other hand, you will get your money’s worth with the three-star exercises. When I filmed these videos of the three-star exercises in the game, I got a great aerobic workout, complete with sweating, increased heartrate, and a great feeling afterwards.

There is also a category called “mixed games” which allows you to control your on-screen character in one of four sports simulations: volleyball, badminton, catching a frisbee, or fighting with pugil sticks. As with games like EA Sports Active and The Biggest Loser, you’re not really playing the sport itself–you’re performing a series of cardio boxing or step aerobic moves, and if you hit the moves precisely your on-screen character performs the sports task. So while the “sports exercises are pretty much the same as the standard exercises, it does add a nice bit of variety.

Each exercise is precisely 5 minutes each, so you basically put together your own 10 minute workout each day by choosing two exercises from the sixteen choices.

As far as comparisons go, there are going to be two obvious ones: How do the step aerobics compare with Wii Fit, and how does the boxing compare with Gold’s Gym Cardio?

Until now, there’s really only been one decent title with step aerobics that uses the balance board: Wii Fit (you know, the game where your Mii steps on the balance board to the “plink, plink, plunk” sound). This is one area where this game shines. The three-star step aerobics has you doing lunges, squats, and fast-moving splits that are far more complex than in Wii Fit, and all clearly demonstrated with animated footprints on a small image of the balance board. And the pace is more “plinketyplinketyplinkety”. So I’d say it’s a step above Wii Fit (no pun intended).

As far as the boxing, the game has you doing crosses, hooks, jabs, and uppercuts at a really quick pace. As with Gold’s Gym Cardio, a series of icons will scroll upwards, and you need to perform the boxing move when the icon hits a little square. But in many ways it surpasses Gold’s Gym Cardio. For one thing, the beat of the music actually matches your punches (what a concept!). I also love the fact that you can use two Wii remotes instead of a nunchuk–this makes your movements much, much more accurate. The only thing I had trouble with was the “bob”, but a little practice helped (you basically need to lunge down AND up all while the icon is in the green square).

As with all these kinds of games, you get out of it what you put into it. For example, in the boxing, if you shuffle your feet around while punching, you’ll get a great aerobic workout. Similarly, with the aerobics, if you have a pair of hand weights and move your arms, you’ll enjoy a complete workout.

One of the things I like most about this game is its simplicity. A lot of other Wii fitness games try to stuff in a bunch of fillers and nonsense, such as recipes (who in the world has a Wii set up in their kitchen?) and dressing up the on-screen characters, all to justify a higher price tag. With 10 Minute Solutions for Wii you have three choices from the startup screen: an instant workout (which picks a 5-minute workout for you randomly), a custom workout (where you can pick and choose two 5-minute workouts to make one 10-minute workout), and a fitness plan (where you can mix and match activities for each day of the week for anywhere from a 5-minute to a 30-minute workout each day). I applaud Activision for not being tempted to stuff gimmicks in, and for making the list price a very affordable $19.99.

I also like the fact that each exercise routine is exactly 5 minutes long, no more, no less. As with the video series, there’s something nice about having that kind of consistency.

The game is not perfect, of course. There are little glitches here and there. One example is if the Balance Board shuts off, which is always does, the game tells you to change the batteries. But overall, I’d say it’s a solid exercise game. It doesn’t really add anything new to the genre, but it does a nice job of executing the basics and correcting some of the flaws that its predecessors have.

Again, be sure to go in with the right expectations. It’s not the video series, and it’s not a $59.99 game, so as long as you don’t compare it to either of those, you have a pretty solid and very affordable Wii fitness game to add some variety to your workout routines.

And so, I’ll give the title a solid four stars. I almost see it as the last entry into the “first generation” of video games that started with My Fitness Coach, and continued with games like Wii Fit, EA Sports Active, The Biggest Loser, Gold’s Gym Cardio, Jillian Michaels Fitness Ultimatum, and Your Shape. I like that Activision brought accurate controller response (as long-time readers of my reviews will know, this is my biggest pet peeve), and simplicity to the genre.

I see this Fall’s introduction of Microsoft’s Kinect and Sony’s Move, along with the new wireless EA Sports Active II for the Wii, as the beginning of the “second generation” of Wii fitness games. In many ways, Wii fitness games are starting to all look like each other, and I see the new innovations and competition being a very good thing for the genre. And of course, I’ll be keeping you up to date here!

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Note that since writing this review, it’s been pointed out to me that 10 Minute Solutions for Wii has its own YouTube Channel here:

http://www.youtube.com/user/10MinuteSolutionWii#p/a

For me, this is exactly what was missing. Activision did a very smart thing and filmed their cover model Jessica Smith (who in all respects fits the description of a 10 Minute Solutions instructor I described above) demonstrating the proper form for some of the basic moves that need to be performed in the Wii game, including switches, lunges, squats, and boxing moves.

When the videos on this YouTube channel are used in conjunction with  the game, it obviates some of the initial concerns I had with the game. Here are the videos for your reference:

Simple Switches:

Squats:

Boxing Tips:

Lunges:

Review of Dance Sensation for Wii

When I first heard about Dance Sensation by Majesco, I was looking forward to trying it out. They claimed that you could “Learn 4 different dance styles…each with a progressively complex set of over 40 real steps”. So when I read that, I figured this would a game where one could actually learn and perform real dance steps. Sort of like Just Dance, but where you’d learn real hip-hop, jazz, ballet, and Latin dance moves.

Unfortunately, after I got the game, I found quickly that it fell far short of those expectations.

Like many rhythm games before it (Dancing with the Stars, High School Musical, etc.), the game doesn’t involve real dancing at all. Instead, you just swing your arms to match on-screen cues.

Each dance move corresponds to a specific combination of Wii remote and nunchuk movement. For example, when performing ballet routines, you “perform” a “pique arabesque” by twirling your Wii remote in a counterclockwise circle. To “perform” a “grand pas de chat” you move your remove in a downward semicircle. As you progress to “intermediate” and “advanced” steps, you start to use the nunchuk as well.

If you match the required movement correctly, your on-screen character performs the “real” dance move. The on-screen animation of the actual move is accurate and the name of the dance step will be displayed and called out. By tying different dance moves together, you can make your character dance a complete routine.

The problem, of course, is that you’re not really dancing nor even learning the steps. At the very least, it would have been nice to have a step-by-step tutorial for each step that the on-screen character performs. But the character moves so fast and the steps are so complex that you don’t really have a chance to examine the real moves, much less to “learn” them.

The game is definitely geared towards young girls, with the usual trappings of typical Wii games. All the on-screen characters are girls whom you can name, dress in different outfits, and change hairstyles for. As you progress through the game, you can unlock different locations, medals, costumes, and hairstyles. And of course, there’s the high-pitched, overly effusive “Great! Way to go!!” positive reinforcement every step along the way.

All in all, I’d say that a few years ago this would have been a great game. In fact, on a positive side, the use of the MotionPlus controller gives it a level of accuracy that previous rhythm games didn’t have. But of course, with the advent of Just Dance and the influx of games coming in the next few months that tout “real dance moves” such as Gold’s Gym Dance Workout and the new Dance Dance Revolution, a game like this seems outdated and passé.

If you have a young girl in the house who’s taking dance and would appreciate having the reinforcement of learning different dance moves (by seeing, if not doing), I’d say this would be a good title for you. But if the goal of you or your child is to actually dance those moves, chances are you’ll be disappointed.

Review of Dance on Broadway for Wii

just dance sequel on broadway
Just Dance was a revolution in dancing games. Before it, most dance games just consisted of moving your hands or stomping your feet to an on-screen cue. Just Dance was the first game to incorporate real dance moves to choreographed steps.

Dance on Broadway plays pretty much the same as Just Dance. It retains most of its features, both positive and negative.

  • You follow one of four silhouetted on-screen characters, mirroring their moves as they dance.
  • There are also icons that scroll across the bottom of the screen that tell you what moves are coming up (basically, what “pose” you should be hitting when the icon hits the arrow). Honestly, I didn’t find this as useful as simply mimicking the on-screen characters themseves, but I’m guessing over time once you memorize what the icons mean it’ll help you perfect your performance.
  • Up to four players can play at the same time. Like Just Dance, this makes for a ton of fun with friends or family.
  • Each player holds one Wii remote. No nunchuk, no second remote, no MotionPlus is used. This is good in that it simplifies things and there are no cables to get tangled up in. It’s not-so-good, as Dance on Broadway still suffers from a lack of precision in motion tracking.

In addition, Dance on Broadway adds a few neat enhancements that its predecessor did not have.

  • The casting of the four characters matches the song. For example, for “One Night Only”, there are four African American women which allows you to live out your dream of being one of the “Dreamgirls”. For “Aquarius”, there’s a nice mix of hippy guys and girls.
  • The choreography is more detailed. For some of the songs, each of the characters has their own individual dance steps resulting in a pretty cool and fully choreographed Broadway routine when four people are playing together.
  • The precision of the motion tracking is a little better than before, but still leaves a lot to be desired. Still, as before it’s so fun learning the dance steps that you don’t really care (I was thrilled with my “70%” accuracy, even though I knew it was really closer to 90%). They do give the advice to hold the remote firmly in your right hand, which I found helped.
  • The songs are decidedly less “intense” than the ones in Just Dance. The songs are rated by “difficulty” and “effort”, but in all honesty, even the most difficult songs were pretty simple. So it’s not as good a workout game as its predecessor, but more suited for those of us who have always dreamed of being on Broadway.
  • There’s the option to turn vocals off, meaning you can not only dance, but you can also sing along with the words.

Here’s a complete list of songs, the shows they’re from, and their rating of Difficult / Effort in parentheses:

  • All That Jazz from All That Jazz (1/2)
  • Aquarius/Let the Sun Shine In from Hair (1/1)
  • Bend and Snap from Legally Blond (2/3)
  • Cabaret from Cabaret (3/2)
  • Dreamgirls from Dreamgirls (1/2)
  • Fame from Fame-The Musical (1/3)
  • Good Morning Baltimore from Hairspray (1/1)
  • I Just Can’t Wait to Be King from The Lion King (2/2)
  • Luck Be a Lady from Guys and Dolls (3/2)
  • Little Shop of Horrors from Little Shop of Horrors (2/3)
  • Lullaby of Broadway from 42nd Street (2/2)
  • Money, Money from Cabaret (3/3)
  • My Favorite Things from The Sound of Music (1/2)
  • One Night Only from Dreamgirls (3/3)
  • Roxie from Chicago (1/2)
  • Supercalifragilisticexpialidocious from Mary Poppins (2/3)
  • Thoroughly Modern Millie from Thoroughly Modern Millie (3/3)
  • Time Warp from The Rocky Horror Show (3/3)
  • We’re in the Money from 42nd Street (2/3)
  • You Can’t Stop the Beat from Hairspray (2/2)

In short, while I gave Just Dance 5 out of 5 stars, I’ll give this one 4 out of 5 mainly because I would have liked to see Ubisoft improve the motion tracking more than they did, as well as include more cardio-intensive choreography. Still, it’s a solid title which I definitely recommend.

There are a lot of titles coming in the next few months like Ubisoft’s Gold’s Gym Dance Workout, Majesco’s Zumba for Wii, and Konami’s Dance Dance Revolution which will also focus on real dance moves. I definitely commend Ubisoft for starting this trend, and hope between these companies they can really perfect the motion controls and get the world dancing :)

Review of Jumpstart Get Moving Family Fitness for Wii

I had high hopes for Jumpstart Get Moving Family Fitness Wii. This was the first Wii fitness title released by Knowledge Adventure, a leader in educational software. I figured with the higher price point ($29.99), maybe we’d see a fitness game of the caliber of EA Sports Active or Wii Fit rather than the shovelware that so permeates the landscape.

The game is a combination of eight different sports categories: basketball, volleyball, football, baseball, race (running, speedskating, flying, and bicycle), boxing, step aerobics, balance games (including dodgeball and “pinball”). You can play each activity individually, or you can go through circuits.

There are a few kid-friendly gimmicks. You can choose different workout locations, including Atlantis, Beach, Bug View, Castle, Egypt, Farm, Jungle, Jurassic, Ruins, Space, Volcano. But all this does is display a generic animated background–you don’t really interact with the environment.

Unfortunately, this game is a big disappointment in many other ways.

First of all, the vast majority of games are blatant copies of activities already found in EA Sports Active, Wii Sports Resort, and Wii Fit. This wouldn’t be such a bad thing in itself if they improved upon the originals. But in most cases the games here They did not–to the contrary, in most cases they took a big step backward.

Secondly, the activities really aren’t that strenuous. Given its title and its price, I would have thought this game would allow entire families to work out together. But with the exception of one or two activites, the workout really isn’t much better than any other Wii game.

Here’s my take on all the activites:

  1. Balance Games. There are two activities under this heading. The first is Dodgeball, which is just a complete and utter ripoff of “Soccer Heading” game on Wii Fit Plus. Because it uses the Wii remote held sideways instead of a balance board, there’s really not much workout or balance benefit here. Plus, the controls are extremely inaccurate. The other is called “Pinball”, where you tilt the Wii remote to control a ball on a pinball machine. Again, not sure how this could be considered “fitness”.
  2. Baseball. There are two activities under Baseball–fielding and batting. Both are very obvious imitations of the same activites in EA Sports Active, with much less sharp graphics and much less accurate controls. At the end of the day neither are as good as the original baseball game in Wii sports, even though that was released years ago.

  3. Basketball. Again, there’s a passing game and a three-point shooting game. The passing game, again, looks like it was ripped from the “lunge right, lunge left” exercises in EA Sports Active. The three-point shooting game looks like a complete copy of the same game in Wii Sports Resort. I did like how they improved it to add support for the balance board so you could simulate a jump shot, though.

  4. Boxing. This is the typical punching and ducking game that has already been done well on the Wii, most notably with games like Wii Sports and Gold’s Gym Cardio. This is another low-quality imitation. The controls are woefully sluggish–you’ll often throw punches that are not at all registered.

  5. Football. This was the one bright spot of this game, maybe because it’s the only game which is truly original. You wave the Wii remote to throw the football short or long, and all the time you’re moving left and right with the nunchuk joystick to avoid tacklers. Again, you don’t get much of a workout and the controls can be inaccurate, but at least it’s original and fun.

  6. Race. You can choose from Bicycling, Skating, Flying, or Running. Bicycling is a copy of the same title in Wii Sports Resort, where you alternate moving the remote and nunchuk with your left hand and right hand or step lively the balance board. The steering is pretty much automatic, which younger players may appreciate (you can move left and right with the nunchuk joystick, but it’s mainly to avoid obstacles). Skating is basically a timing game. You alternate moving the remote and the nunchuk in sync with an on-screen prompt which simulates the skater pushing off. Crouch to duck below yellow barriers as they come. Again, not a very “fitness” intense workout, but it’s fun enough.

    Flying is a game where you swing your remote and nunchuk up and down to flap your wings and tilt to steer through the course. It’s not bad, but not great either–the same idea was executed much better on Wii Fit Plus.

    Running is much like the same game in Wii Fit. You alternate the Wii remote and nunchuk to run, and press “B” to jump over the occasional hurdle.

  7. Step Aerobics. Once again, a complete ripoff of Wii Fit. Aggravatingly, it tell you to “Dance along with Brooke to the music”, but the “music” is actually a frenetic tune that has nothing to do with the beat and actually throws you off your steps. This one is a major disappointment.
  8. Volleyball – A poor imitation of EA Sports Active’s volleyball game, where you can practice setting, bumping, and serving. You use the nunchuk joystick to control your direction, and swing the remote upwards when bumping the ball.

It probably should have been a warning sign that Jumpstart signed on Brooke Burke to be the B-list celebrity featured in this game. As with Daisy Fuentes’s disastrous Pilates title or Jenny McCarthy’s disappointing Your Shape, it seems that having a celebrity endorsement for a Wii exercise game is the kiss of death.

There are some bright spots of the game. One thing I did like was the ability in many activities to compete head-to-head against someone else in a split-screen. There’s also the ability to choose from three difficulty levels, a good way to have parents and children competing against each other.

In short, I would not recommend this one as a serious “fitness” game, but if the price goes down it might be a decent collection of mini games to play with your family that’s a step above shovelware games. That said, you can find much more polished “family fun” games in Wii Sports Resort and Wii Fit Plus and much better “family fitness” with games like DDR and Just Dance. As for Jumpstart, I hope the next time they try this, they spend more time creating original ideas like their football game and the improvements they made to the basketball game, instead of focusing all their energy on copying others who have already done it better.

Wii Weights – Using Riiflex to Breathe New Life into Old Games

One of the biggest problems with Wii fitness games like Jillian Michaels and The Biggest Loser is that you’re flailing your arms around, but there’s just no resistance. As a result, you get a pretty good lower body workout (because your legs are carrying the weight of your body), but after the workout you really don’t feel like you’ve gotten a very good upper body workout. As a result, games like this usually get played a few times and then go back on the shelf.

There’s also another possible problem that arises because of this. Early on in my Wii exercising days, I experienced a somewhat frightening phenomenon. After a few days straight of playing a Wii game (I think it was EA Sports Grand Slam Tennis), my shoulder started to get really sore, even to the point where it was uncomfortable moving it. I looked online, and I realized I had rotator cuff tendonitis. The phenomenon of Wii-related injuries due to lack of resistance has become so widespread that there’s even a name for it: Wii-itis.

Yes, most Wii games manufacturers (no doubt at the request of their lawyers) put in screen to tell you to take time to rest, but when you’re having fun with a game it’s easy to ignore those.

The cause of shoulder tendonitis is when you simulate sports movements, but you don’t have the natural resistance that comes with a tennis racket hitting a ball, a baseball bat hitting a ball, or boxing gloves hitting a bag (or a person :) ). When your body hits those kinds of resistances, it eventually tells you to slow down. But with the Wii, your body never stops, which can result in joint and muscle pain (and if left unchecked, even damage).

Happily, my tendonitis cleared up after a few weeks. But I’m a lot more careful nowadays about playing long sessions at once.

One of the best ways to give your arms resistance is the use of hand weights in your exercise. I received a pair of Riiflex hand weights, and they have breathed new life into my Wii workouts.

Weights that attach to Wii remote

Riiflex weights are 2 pound weights that snap onto your Wii remote and nunchuk. While 2 pounds may not seem like a lot, it’s just about the perfect amount of resistance, especially as you’re playing reflex and rhythm games, which essentially are like doing reps.

The weights are bright green in color, fitting well with the whole millieu of Wii Fit and the bright happy colors of those games.

Attaching the Nunchuk to the Riiflex WeightsInserting the Nunchuk into the Riiflex

They’re really well built. The weights themselves are solid 2-pound weights, and yet they’re pleasant to hold because the entire surface is made of rubber which is very smooth in your hands. How they work is ingenious. You literally slip your Wii remote and nunchuk into the weights so that the weights and the controllers become unified–they will snap in place into the perfectly-shaped molds and remain there securely. Once they’re in place, you can use your Wii remote and nunchuk as normal. But instead of swinging and flailing your arms wildly, you get a good amount of resistance–and in the process you’re building up and toning the muscles in your upper and lower arms.

RiiFlex weights with the Wii remote and the nunchuk inserted

Just the other day, I gave my review of My Fitness Coach 2. If you can’t tell from my review, I was not very pleased with it. But with the Riiflex, it breathed new life into the game. Suddenly, those all-too-short exercise routines were much more challenging not just for my lower body but for my upper body too.

The game that really got new life was Gold’s Gym Cardio Workout. While this game did make the Top 10 list, it always struck me that somehow this game was missing something. At the end of a 20-minute session, I really didn’t feel too much “cardio”. That all changed when I slipped on the Riiflex weights. After just one round of the punching bag, my heart was racing, my muscles were toned, and I felt great. So a game that was collecting dust on the shelf is now part of my daily exercise routine again, something that would never have happened without the Riiflex weights.

There are a few drawbacks to the Riiflex weights, more a function of how the Wii was designed than any design flaws on the part of the manufacturer.

First, you have to take the Wii remote out of the protective plastic sleeve to put it in the Riiflex weight. It’s a minor inconvenience, but a necessary one to keep the Riiflex weight’s design streamlined. Luckily for me I have an extra Wii remote that I can dedicate just for this purpose, so I don’t have to keep switching it from the weights to the sleeve.

One good piece of news is, unlike other companies who make Wii dumbbells, the makers of Riiflex were forward-thinking enough to allow theirs to accomodate the MotionPlus (the Wii remote will just stick out of the end a little).

The other thing I would have liked to see is the ability to use two Wii remotes instead of a Wii remote and a nunchuk. Many game designers are realizing that the nunchuk is not as precise a controller for fast movement as the Wii remote (plus, it’s easy to get tangled up in the nunchuk cable), so they’re designing their games to accomodate two remotes. But since most of these games (such as Gold’s Gym Cardio) will allow you to switch between two Wii remotes and a Wii remote and a nunchuk, it’s not the end of the world.

Overall, the Riiflex gets a 5 out of 5 stars from me. It’s a bargain when you consider that it will breathe new life into a bunch of games you have sitting on the shelf, not just traditional fitness games, but even games like Wii Sports (if you’re a grown-up finding yourself easily outplaying the kids in your life with some games, using a Riiflex weight is a great way to equalize the playing field while giving yourself more of a challenge).

Riiflex 2lb. Dumbbells for Wii are available at at Amazon for a pretty reasonable price. It’s not a bad investment to breathe new life into old Wii games.

Review of My Fitness Coach 2 for Wii

3 out of 5 stars

Disappointing follow-up to a Wii fitness game classic.

Reviewer: Nutwiisystem
May 30, 2010

I’ve actually had Ubisoft’s My Fitness Coach 2: Exercise and Nutrition since it was released back in January. But after seeing the awful reviews on Amazon, I was admittedly not in any particular rush to pop it in the Wii.

my fitness coach 2 reviewThe original My Fitness Coach was a pioneer in Wii exergaming which enjoyed a very long stay on my Top 10 list. Wii Fit had been around for a few months, but for all the hype around it, people just weren’t getting fit from it. It seemed more like a fun set of games than a serious exercise program. With My Fitness Coach, which was actually a port of an old Playstation 2 game called Yourself!Fitness developed by Respondesign, you had your own personal trainer who customized workouts based on your needs, you had over 500 calisthenics exercises to choose from, and you could even customize your music and your workout environment, all things which you could never do before. The exercises didn’t really make use of the Wii’s capabilities, but it didn’t matter much because with the calisthenics, you could get a very good cardio workout. One thing I liked the most about the title was the running bar at the bottom which told you which exercise you were working on and which one was coming next.

All told, My Fitness Coach sold over 1.89 million copies and no doubt raised the eyebrows of people in boardrooms from EA to Nintendo. And so, like most fans of My Fitness Coach, I was looking forward to seeing what Ubisoft would do with the sequel. I figured they’d take all the best parts of My Fitness Coach and make some improvements.

Well, what happened next was really a series of flubs by Ubisoft’s marketing department.

The first mistake was that they decided to take a completely different game developed by Lightning Fish in the UK called NewU Fitness First Personal Trainer and to hastily release it in the U.S. as “My Fitness Coach 2: Exercise and Nutrition”, obviously hoping to cash in on the name. The problem is this new game bore absolutely no resemblance to the original My Fitness Coach. This terrible decision led to a number of problems.

First, fans of the original game and its in-game trainer Maya were completely disappointed. The expectation with any sequel is that the best parts of the first game are retained, and improvements are added on to the experience. But instead, My Fitness Coach fans were subjected to a completely different and foreign experience (literally, as you’ll see below). Simply put, Ubisoft didn’t respect the intelligence of My Fitness Coach fans—assuming they’d purchase any fitness game thrown in front of them without question. The fans responded by rejecting it flat out. Case in point: The average review of NewU Fitness First Personal Trainer on Amazon.co.uk is 4/5 stars (with an average critics’ review of 7.8/10). The average review of My Fitness Coach 2 on Amazon.com is 2/5 stars. Exact same game, but Black Bean did their own marketing in the UK, while Ubisoft did the marketing in the US.

Another flub made by Ubisoft was how they pushed Respondesign, the developer of the original My Fitness Coach, to develop the game Your Shape. It would have been a worthy successor to My Fitness Coach except for two things—two things which all but ruined both it and possibly the Yourself!Fitness and My Fitness Coach legacy along with it. Respondesign had to use a Ubisoft-developed USB camera to track movements (something Microsoft spent years and millions of dollars trying to perfect with Project Natal, why Ubisoft felt they could do it faster and a lot cheaper is beyond me—it certainly didn’t work), and they forced the loud and annoyingly perky Jenny McCarthy to replace Maya, the virtual personal trainer everyone loved, as the on-screen personality.

The third negative consequence is that people who may have been new fans of the NewU series in the United States never got a chance to embrace the new brand. Lightning Fish Games has since launched a well-received sequel to NewU Fitness First focusing on Yoga and Pilates, which Black Bean has released in the UK. But Ubisoft has painted themselves into a corner. If it takes off in the UK, should they bring it to the US as My Fitness Coach 3? Your Shape 2?

Anyway, now that my ranting is out of the way, I figured that I should provide an unbiased review of the game that should have been called NewU Fitness First Personal Trainer, but was released in the US as My Fitness Coach 2.

The first thing I did when starting up this game was to forget everything I knew and liked about the original My Fitness Coach. Forget Maya, forget that I could use exercise equipment in my workout, forget the gauge which told me my progress, forget that I could choose from 500 different exercises, forget fitness tests.

Having said that, the game on its merits is really not as bad as the poor reviews on Amazon indicate.

When you first start up the game, you’re brought to a colorful startup screen with five options: My Plan, Express Workout, Challenges, Profiles, and Options.

My Plan focuses on a personal fitness plan that you can create for yourself. It has four sections: Fitness, Nutrition, My Progress, and Lifestyle Tips.

When you select Fitness, you can either do today’s workout, preview tomorrow’s workout, show your progress, change your workout scenery (you can choose between a beach, a green meadow, a snow-covered mountain, or a gym), or change your trainer (you can choose between two men or two women—they’ll do the workouts on-screen with you as you do them and make faces and gestures in response to your progress). The daily workouts are extremely short. This could be a good thing if you’re in a hurry (in fact, there a new game called “10 Minute Solution” from Activision that will target this market). But it’s frustrating if you were expecting the kind of 20-to-30 minute continuous cardio workout you get from the original My Fitness Coach.

When you select Nutrition, you’ll see a handy collection of recipes of healthy food you can cook. While this is very well and good, I have the same complaint I have about this as I do when I saw it in other games like The Biggest Loser. Who in the world has their TV and their Wii set up in the kitchen? You can’t even connect a printer to the Wii to print out these recipes. And so as good as the recipes look, they’re not very useful if you need to copy them on a piece of paper (as with the grocery list they provide for this week’s meals). Worse, while Ubisoft evidently re-programmed some parts of the game to suit an American audience (I presume the voices of the trainers were British at one point, but they overdubbed them with American accents—I personally wouldn’t have minded if the voices stayed British), they forgot to change these pages. As a Yankee, I have no idea how many 14oz of potatoes are or how hot the oven should be if I set it to 200C/Gas Mark 6. I could have done without this section.

Lifestyle Tips are basically 2-3 sentence tips, mostly nutritional trivial about different foods. Interesting reading, but I question how many people are going to sit through to read on the Wii. As with similar sections on Jillian Michaels and The Biggest Loser, these games would do much better if they used the interactive capabilities of the Wii rather than just plopping a book for someone to page through. For example, how cool would it be to incorporate elements from a simple cooking game to teach about nutrition and healthy cooking?

The Express Workout section lets you choose from four quick workouts: a Quick Workout, a morning workout for Before Work, a midday Lunch Break workout, and an Evening workout for before bed. The exercises consist ofroutines such as marching, stepping on the balance board, hip swings, punching and dodging, and similar exercises that use the Wii remote and the balance board to check your progress (more on that below). All the workouts are short, around 10 minutes.

The Challenges section is, in my opinion, the best part of the game. There are five options: Dance, Cardio Test, Army, Boxing, and Baseball. It’s a little misleading at first, because I was expecting to do dance movements under Dance, baseball simulation under Baseball, etc. But what it really means is that it’ll do basic workout routines to exercise the muscles and build the stamina that a dancer, a trainer doing cardio work, someone in the Army, a boxer, or a baseball player would need. And unlike the short and simplistic exercises in the rest of the game, these challenges really make your heart pump and last a good long time for meaningful toning, muscle gain, and weight loss.

Of course, the most important question in an exercise is, how do the controllers respond? The quick answer is, they’re okay. They’re not as super-responsive as Wii Fit Plus is; on the other hand, unlike My Fitness Coach, it does use both the Wii remote and the balance board to track movements. And the responsiveness is a ton better than Your Shape or Jillian Michaels Fitness Ultimatum, two games which woefully fall short in that department. I’ve pretty much come to accept that outside of EA Sports and Nintendo, game developers simply don’t have the expertise nor the inclination to make the Wii remote, nunchuk, and balance board very responsive.

So what’s my verdict? Well, I think the two stars that the US Amazon customers gave it may be a little harsh, but again, it’s understandable why they’d rate it that low. But on the merits of the game itself, I’ll give it three stars. Certainly not up to par with games like Wii Fit Plus or EA Sports Active or even The Biggest Loser, but definitely an improvement over games like Jillian Michaels Fitness Ultimatum 2010 and Ubisoft’s own Your Shape. If you see it on sale or in the bargain bin, it’s worth getting, but otherwise there’s nothing too special here.

Review of Walk it Out for Wii by Konami

5 out of 5 stars

Konami hits a home run with Walk It Out, a low-impact aerobic game which make walking in place a ton of fun.

Reviewer: Nutwiisystem
February 16, 2010


The first thing to know about Walk It Out is that it’s not a “video game” in the traditional sense of the word. There are no puzzles to solve, no targets to shoot at, no time limits, and no levels to conquer.

What it is is a very rich and in-depth virtual environment where you walk around and explore, unlocking different parts of the world as you go. The virtual world is stunningly beautiful, with parks, beaches, ocean views, buildings, and trees. The time in the virtual world matches the real world time: during the day you can admire the vast blue skies with beautiful cloud formations; at night, you can walk under a starry sky.

In many ways, Konami was brilliant to focus just on walking as exercise. While this may not sound very exciting, keep in mind that studies have shown that sustained walking is one of the very best forms of exercise. 67 million Americans walk regularly for exercise, whether doing step exercises in a gym, walking on a treadmill, or just walking outdoors. With all the Wii fitness games out there, it’s a category of exercise that hasn’t really been done very well. All other games focus on things like boxing and running. Wii Fit Plus’s “Rhythm Parade” is good, but too short. Its “Step Aerobics” is also good, but just much too short.

Starting up the game is very simple. You first create a profile, choosing from a male or female character, and then customizing the color of his or her hair, skin, and clothes. I would have preferred to use my Mii character, but their anime-style character was good enough. Next, you input your birthdate, height, and weight. For the more bashful among us, you can also protect this information with a password. I was disappointed that Konami did not build in balance board support to measure my weight.

You then select the controller you want to use. You can choose one of three options: a Wii Balance Board, a Dance Dance Revolution Dance Pad, or a Wii Remote and Nunchuk.

  • The Wii Balance Board is the most straightforward controller. You stand with one foot on the left, one foot on the right of the board, and you just march in place to the rhythm to make your character walk.

  • For me, the best choice for a controller is the Dance Dance Revolution Dance Pad. Like the Wii Balance board, you march in place on the dance pad to make your character walk. What’s nice about the dance pad is that it provides more flexibility. You can position your feet on any one of the six buttons on the dance pad, and you can even “mix it up” by moving your feet around to one of six positions. Unlike Dance Dance Revolution, you don’t have to stand on specific arrows: you can march on any button on the dance pad.
  • The Wii Remote and Nunchuk can be used if you want to give you arms a workout or if you don’t have a dance pad or balance board. Just wave your right hand and your left hand to the beat to make your character walk.

You start out the game in a stadium on a track, where a tutorial will teach you how to interact with the virtual world. A soundtrack with upbeat music will play throughout your game, and you basically need to step in time with the rhythm (by default, you’re stepping to every beat, but if it becomes too fast for you, you can configure it to step to every other beat). There’s a visual indication in the upper left-hand corner of the screen of each beat, and every time you step exactly to the beat, you’ll see a “great” or “perfect” message, and you’ll collect a “chip”. Like Dance Dance Revolution, you need to be precise in your steps to get credit, but unlike that game you don’t need to place your feet on a specific spot; as long as you step anywhere on the mat you’ll get credit. Every time you miss the beat (or stand still) you start losing chips.

This is where the fun starts. You goal is collect as many chips as possible, and to use those chips to unlock various things in the virtual world, each one costing anywhere from 10 to 400 “chips”. As you walk through the world, you’ll see icons with a point value. If you have enough points, clicking on the icon will replace the icon with the actual item. If you click on an icon before you’ve earned enough points, the icon will be moved to the top of the screen and will be unlocked as soon as you earn enough points.

Among the things you can unlock:

  • 120 songs
  • 69 route branches (arrows that open up new parts of the map for you)
  • 3346 town elements (ranging from trees to fire hydrants to cars)
  • 24 magical clocks (which allow you to change the time in the virtual world, regardless of what the time in the real world is)
  • 12 zodiac signs (constellations which appear in the night sky)
  • 7 rainbow spheres (which will make a rainbow appear in the day sky when all are collected)

As you step, your character will walk through the island. As you come to crossroads, you’ll see arrows that point you in different directions, which you can point and click (or use the Wii Remote arrow button) to take. Certain arrows need to be unlocked before you can take them.

As for the music, throughout the game you need to click on icons that look like CDs to unlock new songs. I find that I wanted to use all my first couple hundred points on unlocking enough music to avoid the music from repeating. There’s a great mix of licensed songs from artists like The Black Eyed Peas, Demi Levato, and Ne-Yo, as well as a number of the kind of generic-yet-peppy stock songs from Japanese composers you might have heard on Dance Dance Revolution. As each song is playing, you’ll see the name of the song and its tempo in the lower left-hand corner of the screen.

After unlocking all the music I could find, I spent the next couple hundred points on unlocking parts of the map. I then became obsessed with unlocking all the scenery. Some of the scenery adds beauty to the scene, while others are actually functional (for example, unlocking street lights will brighten up the scene when you’re walking at night). With thousands of items to unlock, that’s a lot of steps you have to take. But the thrill of “earning” your points and then spending them to create your own little world really does make the time go by quicker and more enjoyable than if you were just walking on a treadmill staring into space.  Konami did a good job of taking elements from video games (collecting points, cashing them in, building your interactive world).

Throughout the experience, your virtual trainer will pop in to give you training tips (for example, if you overdo your exercise, she’ll tell you to slow down), give you instructions, and shout out encouragement.

So bottom line, is this a good title for exercise? My answer is an emphatic yes. It won’t give you the kind of high-impact, heart-pounding aerobics that a title like EA Sports Active or My Fitness Coach will give you, but it is a nice way to mix things up and add a pleasant, enjoyable component to your Wii fitness regimen. It’s the perfect way to work out for rainy days or days when there’s 20 inches of snow on the ground outside!

By the way, thanks to Karen and “L” for posting comments on the Best Wii Fitness Games page to tip me off to review this great game! :)

Review of Just Dance for Wii

5 out of 5 stars

Ubisoft hits a home run with a game that’s fun and gets you fit.

Reviewer: Nutwiisystem
January 13, 2010

Ubisoft’s My Fitness Coach was one of the first fitness games released for the Wii. While it was not much more than a glorified exercise video, at the time it was revolutionary. You could choose from a huge variety of exercises, and had nice options for choosing things like your workout environment, music. Ubisoft followed up with the very good Gold’s Gym Cardio Workout.

The exercise game from Ubisoft I had most been anticipating this year was Your Shape. As you can see from the review of Your Shape on the blog, I was less than impressed. Apparently, Ubisoft felt that in order to compete with EA and its Resistance Bands and Nunchuk Leg Strap and Nintendo with its Balance Board and MotionPlus, it had to introduce its own peripheral. So, it valiantly tried to introduce a Webcam which did a horrible job of tracking movement.

Ironically, the best exercise game of the year so far is by Ubisoft, but the only controller it uses is one, count ‘em, one Wii remote. And it’s not an exercise game at all. It’s called Just Dance, and it’s a winner. I placed an order for the game after Dianska mentioned it in the comments section of the best Wii Fitness Games page, and I’ve been particularly looking forward to it after reading positive comments from Partingsorrow and Mindy.

I admit, I wasn’t expecting much when I first heard about Just Dance a few months ago. I figured it’d be just like another one of those games like Dancing with the Stars and High School Musical where you see characters on screen dancing, but all you’re doing is waving your remote to match the visual cues on the screen. Ho Hum.

The first thing that struck me when I popped the game into the Wii was that these were fun songs from every era. They’re all family-friendly, and there’s something in the track list for everyone, from baby boomers to Gen X’ers to Gen Y’ers. Here’s the entire track list. Most of the songs are not covers, but original tracks from the original singers.

  • Girl Just Want to Have Fun – Cyndi Lauper
  • Ring My Bell – Anita Ward
  • A Little Less Conversation (JXL Radio Edit Remix) – Elvis vs. JXL
  • Cotton Eye Joe – Rednex
  • Surfin’ Bird – The Trashmen
  • Heart of Glass – Blondie
  • Womanizer – The Gym All-Stars
  • Groove Is in the Heart – Deee-Lite
  • Jerk It Out – Caesars
  • I Live to Move It (Radio Mix) – Reel 2 Real feat. The Mad Stuntman
  • Not N Cold (Chick Version) – Katy Perry
  • Mashed Potato Time – Dee Dee Sharp
  • Girls and Boys – Blur
  • Fame – In the style of Irene Cara
  • Lump – The Presidents of the United States of America
  • Kids in America – Kim Wilde
  • Pump Up the Jam – Technotronic
  • I Get Around – The Beach Boys
  • Le Freak – Chic
  • That’s the Way (I Like It) – KC and the Sunshine Band
  • Louie Louie – Iggy Pop
  • Funplex (CSS Remix) – The B-52s
  • Jin Go Lo Ba – Fatboy Slim
  • DARE – Gorillaz
  • Bebe – Divine Brown
  • Eye of the Tiger – Survivor
  • Can’t Get You Out of My Head – Kylie Minogue
  • Acceptable in the 80s – Calvin Harris
  • Who Let the Dogs Out – Baha Men
  • Wanna Be – Spice Girls
  • Step By Step – New Kids on the Block
  • U Can’t Touch This – MC Hammer

The second thing that impressed me was that this game features actual dance moves to the songs. In other words, not only are you playing the game, you’re learning actual dance steps. You’ll learn the “Mashed Potato” that was all the rage in the 1960′s to Dee Dee Sharp’s “Mashed Potato Time”. You’ll learn the bestd disco moves of the 70′s with songs like “That’s the Way I Like It”. And my personal dream come true–you can make your own “Hammer Time” with “U Can’t Touch This” (parachute pants not included). You can’t do Dance Dance Revolution steps at a wedding (ahem, not that I’ve tried), but you can bust these moves.

Admittedly, the one thing I was skeptical about when I first saw the game was that it only used one Wii remote. That’s it. No nunchuk, no double Wii remotes, no MotionPlus, no balance board, no camera. They went for a decidedly simpler approach. For using one Wii remote, the controls are pretty accurate as far as detecting whether you’re dancing correctly or not. For each move, you’ll be given a grade of “Great”, “Okay” and “X”.

Now, I won’t lie and say the controls are the most precise in the world. There’ll be plenty of times you’ll be doing the moves precisely, but the Wii will tell you you’re not. But where this game triumphs is that even though the controls may be off, the game is so fun that you really don’t care. You’re not really “scolded” for getting an “X”. This is a refreshing change from other games like Your Shape or Jillian Michaels Fitness Ultimatim, where I swear I want to put my fist through the TV each time Jenny McCarthy or Jillian Michaels yells at me when they should be yelling at the people who programmed them.

And you also find that the more you practice the moves and “feel the music”, the better your scores become. You may never get to 100%, but you learn to take 60% to 70% “Great” or “Okay” as a major accomplishment. Here are some hints to improve your changes:

  1. It helped me to remove the Wii MotionPlus from the Wii remote so it fit in my hand.
  2. The best position for the sensor bar was at waist level so it could detect a full range of movement up and down.
  3. It helped me to try to make sure the front of the Wii remote was facing me (i.e., the back was to the sensor bar) through the whole game. 
  4. Before you start playing the game, move your Wii remote around to see where the boundaries of the cursor go. Try to keep your movement within these boundaries.  
  5. Timing is everything. Practice until you learn the moves, and then be very precise when making them. Your right hand should be exactly where the character’s left hand is; if its hand is high above its head, make sure yours is too; if it’s at its hip, make sure yours is too, and so on. And it’s just as important to keep still in the parts you’re supposed to keep still as it is to move in the parts where you’re supposed to be moving. If you’ve gotten to the point where you’ve memorized the dance and are just doing the moves to the music, your score will be great.

The game is simple. You choose a song, and then after a countdown from 5, 4, 3, 2, 1, you’ll see a silhouetted character on your screen doing the dance moves. The character is generally dressed appropriately for the song: a disco dude will lead you through “That’s the Way I Like It”, a cowgirl will do a two-step to “Cotton Eye Joe”, and a dog (yes, a dog) will dance to “Who Let the Dogs Out”. You basically just have to do the mirror image of the character’s moves.

They also have multiplayer games. In the first game (Challenge), you can basically have a dance-off between you and up to three other friends to see who’ll get the high score. Again, you don’t mind in this case if the controls are not completely precise because you’re all on the same playing field. In the second game (Strike a Pose), it’s like a game of Red Light / Green Light where you have to freeze in your tracks when the music stops. The third game (Last one standing) is an elimination game where the person who makes the least mistakes wins the game.

Oh yes, the exercise value. With virtually every song, I ended it panting because I was out of breath. Now granted, because it only uses the Wii remote, you could probably “cheat” by flicking your wrists at the right points. But why would you want to? It’s a blast to learn the real dance moves, it’s hugely entertaining when moving your whole body the way it’s supposed to be done.

To sum up, Just Dance is an instant classic “exercise game that’s not called an exercise game”. And even though I was constantly out of breath, I invariably still wanted to try it again and again until I got it right. To me, that’s the sign of a great exercise game.